I didn't realize fakeclients was that bad already. I run all 4 of my servers from 0-24 with no fakeclients what-so-ever. I figured server admins were over using silly tools like that to try to get players in their servers, because it just doesn't work unless there's a very small player base, such as a mod.
Then again, to be honest, I was happy when fakeclients stopped working and the maker stopped updating it. Those days seem gone. Oh well. :P Patrick Shelley wrote: > Wow, interesting 2 posts there in steam forums. > > No matter what way you look at it, server admins are a very very small % of > TF2 players, and i guess the public have a louder voice in the long run. > > A lot of the folk posting in steam forums are suggestng/agreeing with the > idea of a 'Blacklist' Tab where you add servers you dont want to show up > anywhere. > > All week long i have hopped about server to server mostly for pl_ maps, and > about 60% of the servers i went in had fake number of players. > > If Valve implemented Blacklists, it would force admins to use the tags > properly and do it quick sharp for fear of being permanently added to > thousands of clients blacklists - which clients will NEVER audit to see > if the offending server is now playing fair - server admins WILL lose > thousands of potential players with a blacklist. > > I have a server, i play it straight down the line, if i have to, and the > public want you to, then a Blacklist would be cool with me both as a admin > and a player - IMHO. > > Patrick > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds