Yep. I've been doing it since TF2 came out. The trick is to remove maps that a majority don't like, and make sure the maps that you're putting on the server are of good quality and sound gameplay. Always have at least 2-3 people review a map before even thinking about putting it on your server.
Also, FastDL helps. ;) Plus, a lot of servers took a hit when the school year started. It's pretty normal for this time of year. During the summer I kept 4x 24 slot servers full, but I can only get 3 full now. Not a big deal, as I understand school is a big portion of life (hell, I do it myself.) You just have to make sure to balance the community's needs. Variety, quality, and playability are what you're looking for. Dustin Wyatt wrote: > I'm constantly struggling with coming up with a rotation that includes > new custom maps and official maps, while at the same time trying not > to hurt server popularity. > > Specifically, I run a TF2 server, but this question is probably > general enough to apply to CS and other games. > > Does anyone here run a real popular server that runs a mixed rotation? > > It seems like all officials, and all customs have their niches, but a > mixed server has a tougher time of it. > > I haven't run a custom map yet that doesn't alternately keep the > server full, or the next time nearly empty the server out. Has anyone > struck a good balance on this? Is it possible to run a constantly > full server that has a mix? > > > -Dustin Wyatt > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

