Yes I agree things do die down some with the start of class. Makes it  
hard to really try something new


Kenny
AlphaOmega

Sent from my iPhone

On Oct 2, 2008, at 1:37 PM, Cc2iscooL <[EMAIL PROTECTED]> wrote:

> Yep. I've been doing it since TF2 came out.
>
> The trick is to remove maps that a majority don't like, and make sure
> the maps that you're putting on the server are of good quality and  
> sound
> gameplay. Always have at least 2-3 people review a map before even
> thinking about putting it on your server.
>
> Also, FastDL helps. ;)
>
> Plus, a lot of servers took a hit when the school year started. It's
> pretty normal for this time of year. During the summer I kept 4x 24  
> slot
> servers full, but I can only get 3 full now. Not a big deal, as I
> understand school is a big portion of life (hell, I do it myself.) You
> just have to make sure to balance the community's needs. Variety,
> quality, and playability are what you're looking for.
>
> Dustin Wyatt wrote:
>> I'm constantly struggling with coming up with a rotation that  
>> includes
>> new custom maps and official maps, while at the same time trying not
>> to hurt server popularity.
>>
>> Specifically, I run a TF2 server, but this question is probably
>> general enough to apply to CS and other games.
>>
>> Does anyone here run a real popular server that runs a mixed  
>> rotation?
>>
>> It seems like all officials, and all customs have their niches, but a
>> mixed server has a tougher time of it.
>>
>> I haven't run a custom map yet that doesn't alternately keep the
>> server full, or the next time nearly empty the server out.  Has  
>> anyone
>> struck a good balance on this?  Is it possible to run a constantly
>> full server that has a mix?
>>
>>
>> -Dustin Wyatt
>>
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