Its mad - Valve done such a great job on the vanilla maps, but the map that keeps my server full is orange x.
Just recently though, i figured out (with the help of the list) the best timers and scoring methods to use for individual maps and as a result orange x finishes and scores correctly then moves on to a valve map (pl_) with correct timers and scoring methods and everyone seems more happier now. Maps dont drag on and on with no purpose and competition and teamplay have deffo improved. I wish Valve would write more info on the most important sv_'s that really effect gameplay for TF2 so more servers were set up correctly... ....it was only the other day that i realised pl_goldrush had a 3rd stage !!!!! IMO - having a server set up correctly really helps. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

