Its mad - Valve done such a great job on the vanilla maps, but the map that
keeps my server full is orange x.

Just recently though, i figured out (with the help of the list) the best
timers and scoring methods to use for individual maps and as a result orange
x finishes and scores correctly then moves on to a valve map (pl_) with
correct timers and scoring methods and everyone seems more happier now.

Maps dont drag on and on with no purpose and competition and teamplay have
deffo improved.

I wish Valve would write more info on the most important sv_'s that really
effect gameplay for TF2 so more servers were set up correctly...

....it was only the other day that i realised pl_goldrush had a 3rd stage
!!!!!

IMO - having a server set up correctly really helps.
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