It may - but it's a whole chicken/egg scenario. If you've connected and are 
staring at the MOTD, where do you pull the user's Steam ID from? There would 
have to be some way to get it programmatically via js/vbs or what not... 

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Olly
Sent: Tuesday, October 28, 2008 10:58 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2: Web Control used during MOTD

Doesnt hlstatsx (or maybe psychostats) already do this?
2008/10/28 P. Bhandal <[EMAIL PROTECTED]>

> You could use the player connect event to grab their SteamID, then use
> their
> SteamID as an argument to grab their stats.
>
> It would probably require that you force a browser window open on them as
> soon as they get in game to override the default motd.
>
> On Tue, Oct 28, 2008 at 10:33 AM, Karl Weckstrom <[EMAIL PROTECTED]>
> wrote:
>
> > Here's an interesting question.
> >
> > Over at www.TrashedGamers.com, we have a custom MOTD. That in and of
> > itself isn't interesting, but I was thinking - is there a way to "read"
> the
> > current steam ID of the person who's connected and reading the MOTD?
> >
> > I could write up some dynamic html and/or vbscript that could look up
> their
> > current ranking in hlstatsx and have the MOTD say something like "You are
> > currently ranked XXX of XXXX players"... I'm already putting the top 10
> > there, but adding the player's current ranking sure would be a nice
> touch.
> >
> > Thanks in advance!
> > -karl
> >
> > www.TrashedGamers.com
> >
> >
> >
> >
> >
> >
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