I trust it'll support multiple servers? Right now we have 8 L4D servers running and I imagine larger communities have more, so It'd be pretty important to our users to be able to join any of them.
Erik Johnson wrote: > In what we're building, this should be pretty straight-forward. > > Our thinking is that you'll tie a Steam group directly to your game server, > and then allowing people inside of that group to browse and connect to it. > The server would be able to pull people from this method, and from > matchmaking at the same time. > > > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Smith > Sent: Monday, November 10, 2008 11:20 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Status > > Would it be possible to add a feature, so that we could select our own > server in the match making system? Rather than using someone else's server. > That way some of us that like matchmaking can still use the matchmaking > system with our own server. > > > > The sv_search_key feature is already in place. Why not add an option to the > matchmaking lobby, so the lobby leader can select a server based on its > sv_search_key setting. > > > > That alone would give me a lot more incentive to keep my dedicated servers > up after the game is released. Its nice to be able to use our own servers. > > > On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]>wrote: > > >> First off, thanks to everyone for running servers for the demo. We knew >> going into the release that we were going to need to figure out some ways to >> make it worth it for server administrators, and now we have a ton of >> feedback to work with. >> >> Right now we're looking at ways that server administrators can both build a >> community around their game server (by subscribing to matchmaking) as well >> as service their group of "regulars" that play on their server. Hooking game >> servers into Steam Community is going to be our first step, and we're >> working on that now. >> >> There is a key difference between Left 4 Dead and games like Counter-Strike >> and Team Fortress in terms of matchmaking that we wanted to solve, and >> didn't think the server browser could accomplish. In CS and TF2, you can >> have 2 or 3 players leave in the middle of a game, have their slots filled >> by new people, and everyone else's experience doesn't completely suffer. >> When a player or two leaves Left 4 Dead the game suffers quite a bit, and we >> were worried that the server browser model wasn't the right one for this >> game. In hindsight, there are a number of cases where the server browser >> does a better job than the new matchmaking system does, so it is highly >> likely that we'll be adding it back in soon. It isn't trivially easy to turn >> back on, but there is overlap between it and the Steam Community work we'd >> like to do. >> >> Right now we're working toward getting that release out within a week or >> so. >> >> There are a number of Valve employees reading all of the posts on this >> list, and while we can't reply to every question that comes across, the >> discussions here are ones we reference commonly when talking about what to >> do next internally. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > __________ Information from ESET NOD32 Antivirus, version of virus signature > database 3600 (20081110) __________ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds