2008/11/12 Timothy L Havener <[EMAIL PROTECTED]> > Where once Valve was an innovator in the way we play online games they > have no become a force of complete destruction to the way we play PC > games. By reverting to a console style server browser they have > devolved their game into an Idoit's Guide to Online Gaming. This is > just another move on the chess board to marginalize server admins and > take complete control of the gaming experience. Anyone who doesn't see > that is blind. I had a little respect for them left after TF2 and it is > now gone. Keep pissing off admins, Valve, its always good to bite the > hand that feeds you. I'm sure those uneducated gamers out there that > you are catering to will step up to the plate when all of us are gone. > Good luck with that. > > > > Dj Satane wrote: > > Let me get something straight, Erik wrote: " When a player or two leaves > > Left 4 Dead the game suffers quite a bit, and we were worried that the > > server browser model wasn't the right one for this game." > > > > Erik, you don't explain the matchmaking how it solves the problem you > > are talking about. How does "console style" matchmaking solves the > problem > > of people leaving a left 4 dead game? How does server browser supposedly > > does not solve this problem? > > > > On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED] > >wrote: > > > > > >> First off, thanks to everyone for running servers for the demo. We knew > >> going into the release that we were going to need to figure out some > ways to > >> make it worth it for server administrators, and now we have a ton of > >> feedback to work with. > >> > >> Right now we're looking at ways that server administrators can both > build a > >> community around their game server (by subscribing to matchmaking) as > well > >> as service their group of "regulars" that play on their server. Hooking > game > >> servers into Steam Community is going to be our first step, and we're > >> working on that now. > >> > >> There is a key difference between Left 4 Dead and games like > Counter-Strike > >> and Team Fortress in terms of matchmaking that we wanted to solve, and > >> didn't think the server browser could accomplish. In CS and TF2, you can > >> have 2 or 3 players leave in the middle of a game, have their slots > filled > >> by new people, and everyone else's experience doesn't completely suffer. > >> When a player or two leaves Left 4 Dead the game suffers quite a bit, > and we > >> were worried that the server browser model wasn't the right one for this > >> game. In hindsight, there are a number of cases where the server browser > >> does a better job than the new matchmaking system does, so it is highly > >> likely that we'll be adding it back in soon. It isn't trivially easy to > turn > >> back on, but there is overlap between it and the Steam Community work > we'd > >> like to do. > >> > >> Right now we're working toward getting that release out within a week or > >> so. > >> > >> There are a number of Valve employees reading all of the posts on this > >> list, and while we can't reply to every question that comes across, the > >> discussions here are ones we reference commonly when talking about what > to > >> do next internally. > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > I think you are wrong. Anyone who doesn't see that is blind. Is it always good to bite the hand that feeds you?
Tyrael _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds