2008/11/12 Timothy L Havener <[EMAIL PROTECTED]>

> Where once Valve was an innovator in the way we play online games they
> have no become a force of complete destruction to the way we play PC
> games.  By reverting to a console style server browser they have
> devolved their game into an Idoit's Guide to Online Gaming.  This is
> just another move on the chess board to marginalize server admins and
> take complete control of the gaming experience.  Anyone who doesn't see
> that is blind.  I had a little respect for them left after TF2 and it is
> now gone. Keep pissing off admins, Valve, its always good to bite the
> hand that feeds you.  I'm sure those uneducated gamers out there that
> you are catering to will step up to the plate when all of us are gone.
> Good luck with that.
>
>
>
> Dj Satane wrote:
> > Let me get something straight, Erik wrote: " When a player or two leaves
> > Left 4 Dead the game suffers quite a bit, and we were worried that the
> > server browser model wasn't the right one for this game."
> >
> > Erik, you don't explain the matchmaking how it solves the problem you
> > are talking about. How does "console style" matchmaking solves the
> problem
> > of people leaving a left 4 dead game? How does server browser supposedly
> > does not solve this problem?
> >
> > On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]
> >wrote:
> >
> >
> >> First off, thanks to everyone for running servers for the demo. We knew
> >> going into the release that we were going to need to figure out some
> ways to
> >> make it worth it for server administrators, and now we have a ton of
> >> feedback to work with.
> >>
> >> Right now we're looking at ways that server administrators can both
> build a
> >> community around their game server (by subscribing to matchmaking) as
> well
> >> as service their group of "regulars" that play on their server. Hooking
> game
> >> servers into Steam Community is going to be our first step, and we're
> >> working on that now.
> >>
> >> There is a key difference between Left 4 Dead and games like
> Counter-Strike
> >> and Team Fortress in terms of matchmaking that we wanted to solve, and
> >> didn't think the server browser could accomplish. In CS and TF2, you can
> >> have 2 or 3 players leave in the middle of a game, have their slots
> filled
> >> by new people, and everyone else's experience doesn't completely suffer.
> >> When a player or two leaves Left 4 Dead the game suffers quite a bit,
> and we
> >> were worried that the server browser model wasn't the right one for this
> >> game. In hindsight, there are a number of cases where the server browser
> >> does a better job than the new matchmaking system does, so it is highly
> >> likely that we'll be adding it back in soon. It isn't trivially easy to
> turn
> >> back on, but there is overlap between it and the Steam Community work
> we'd
> >> like to do.
> >>
> >> Right now we're working toward getting that release out within a week or
> >> so.
> >>
> >> There are a number of Valve employees reading all of the posts on this
> >> list, and while we can't reply to every question that comes across, the
> >> discussions here are ones we reference commonly when talking about what
> to
> >> do next internally.
> >>
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> >>
> >>
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> >
>
>
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>
I think you are wrong.
Anyone who doesn't see
that is blind.
Is it always good to bite the
hand that feeds you?

Tyrael
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