Yeah,  I was disappointed when I saw this too. I'd like to see you have 
to find a server BEFORE you create a lobby, so there's no waiting once 
everybody is in. Steam group server or not. Then create a timeout, say 2 
minutes, and if you don't start the game in 2 minutes, that server frees 
up, and you have to search for one like it is now.

Philip Bembridge wrote:
> 1 up this post!
>
> 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]>
>
>   
>> Alright guys, I had an idea for the community-based servers seeing as the
>> current one is ...well...not too great.
>>
>> I'd like my community members to be able to create lobbies and THEN join my
>> servers, not join my servers and then try to set the options they want. If
>> a
>> server is empty, why can't the client reserve it as a lobby and then join
>> it
>> once they're done making changes? It seems rather silly to me that when you
>> click "join game" on a zero player server, you immediately go to the lobby,
>> but then it drops you right into the game. Can we use the reserve system
>> here to make use of our servers? Actually, I liked it better when
>> sv_search_key was around. Sure, the client had to type something in every
>> time they started their game (or add it to their autoexec) but seriously,
>> it
>> was better, as people could join our servers if they were available instead
>> of not.
>>
>> Can you guys add something back like this, please?
>>
>> Thanks!
>>
>> Cc2iscooL
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