Yeah.. Doesn't happen here :S. I took an ID from a group that I am not part of and it still let me in.
On Tue, Nov 18, 2008 at 4:51 PM, Jonah Hirsch <[EMAIL PROTECTED]> wrote: > If set to 1, it's supposed to only let people in the group set in > sv_steamgroup into the server. Everyone else should be booted out > > 1nsane wrote: > > How is sv_steamgroup_exclusive supposed to work? It's not working for me > at > > all. It does not show up in the steam group servers nor can I find a way > to > > locate a lobby with it? And if I try to join it directly I get kicked > into > > the lobby and then into some random server. > > > > On Tue, Nov 18, 2008 at 4:25 PM, Jonah Hirsch <[EMAIL PROTECTED]> > wrote: > > > > > >> Yeah, I was disappointed when I saw this too. I'd like to see you have > >> to find a server BEFORE you create a lobby, so there's no waiting once > >> everybody is in. Steam group server or not. Then create a timeout, say 2 > >> minutes, and if you don't start the game in 2 minutes, that server frees > >> up, and you have to search for one like it is now. > >> > >> Philip Bembridge wrote: > >> > >>> 1 up this post! > >>> > >>> 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]> > >>> > >>> > >>> > >>>> Alright guys, I had an idea for the community-based servers seeing as > >>>> > >> the > >> > >>>> current one is ...well...not too great. > >>>> > >>>> I'd like my community members to be able to create lobbies and THEN > join > >>>> > >> my > >> > >>>> servers, not join my servers and then try to set the options they > want. > >>>> > >> If > >> > >>>> a > >>>> server is empty, why can't the client reserve it as a lobby and then > >>>> > >> join > >> > >>>> it > >>>> once they're done making changes? It seems rather silly to me that > when > >>>> > >> you > >> > >>>> click "join game" on a zero player server, you immediately go to the > >>>> > >> lobby, > >> > >>>> but then it drops you right into the game. Can we use the reserve > system > >>>> here to make use of our servers? Actually, I liked it better when > >>>> sv_search_key was around. Sure, the client had to type something in > >>>> > >> every > >> > >>>> time they started their game (or add it to their autoexec) but > >>>> > >> seriously, > >> > >>>> it > >>>> was better, as people could join our servers if they were available > >>>> > >> instead > >> > >>>> of not. > >>>> > >>>> Can you guys add something back like this, please? > >>>> > >>>> Thanks! > >>>> > >>>> Cc2iscooL > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>> > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> > >> please visit: > >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

