Yeah.. Doesn't happen here :S. I took an ID from a group that I am not part
of and it still let me in.

On Tue, Nov 18, 2008 at 4:51 PM, Jonah Hirsch <[EMAIL PROTECTED]> wrote:

> If set to 1, it's supposed to only let people in the group set in
> sv_steamgroup into the server. Everyone else should be booted out
>
> 1nsane wrote:
> > How is sv_steamgroup_exclusive supposed to work? It's not working for me
> at
> > all. It does not show up in the steam group servers nor can I find a way
> to
> > locate a lobby with it? And if I try to join it directly I get kicked
> into
> > the lobby and then into some random server.
> >
> > On Tue, Nov 18, 2008 at 4:25 PM, Jonah Hirsch <[EMAIL PROTECTED]>
> wrote:
> >
> >
> >> Yeah,  I was disappointed when I saw this too. I'd like to see you have
> >> to find a server BEFORE you create a lobby, so there's no waiting once
> >> everybody is in. Steam group server or not. Then create a timeout, say 2
> >> minutes, and if you don't start the game in 2 minutes, that server frees
> >> up, and you have to search for one like it is now.
> >>
> >> Philip Bembridge wrote:
> >>
> >>> 1 up this post!
> >>>
> >>> 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]>
> >>>
> >>>
> >>>
> >>>> Alright guys, I had an idea for the community-based servers seeing as
> >>>>
> >> the
> >>
> >>>> current one is ...well...not too great.
> >>>>
> >>>> I'd like my community members to be able to create lobbies and THEN
> join
> >>>>
> >> my
> >>
> >>>> servers, not join my servers and then try to set the options they
> want.
> >>>>
> >> If
> >>
> >>>> a
> >>>> server is empty, why can't the client reserve it as a lobby and then
> >>>>
> >> join
> >>
> >>>> it
> >>>> once they're done making changes? It seems rather silly to me that
> when
> >>>>
> >> you
> >>
> >>>> click "join game" on a zero player server, you immediately go to the
> >>>>
> >> lobby,
> >>
> >>>> but then it drops you right into the game. Can we use the reserve
> system
> >>>> here to make use of our servers? Actually, I liked it better when
> >>>> sv_search_key was around. Sure, the client had to type something in
> >>>>
> >> every
> >>
> >>>> time they started their game (or add it to their autoexec) but
> >>>>
> >> seriously,
> >>
> >>>> it
> >>>> was better, as people could join our servers if they were available
> >>>>
> >> instead
> >>
> >>>> of not.
> >>>>
> >>>> Can you guys add something back like this, please?
> >>>>
> >>>> Thanks!
> >>>>
> >>>> Cc2iscooL
> >>>> _______________________________________________
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> >>>> please visit:
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> >>>>
> >>>>
> >>>>
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> >>>
> >> please visit:
> >>
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
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> please visit:
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> >
> >
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