Agreed, these changes need to be implemented.

On Tue, Nov 18, 2008 at 5:16 PM, 1nsane <[EMAIL PROTECTED]> wrote:

> Yeah.. Doesn't happen here :S. I took an ID from a group that I am not part
> of and it still let me in.
>
> On Tue, Nov 18, 2008 at 4:51 PM, Jonah Hirsch <[EMAIL PROTECTED]>
> wrote:
>
> > If set to 1, it's supposed to only let people in the group set in
> > sv_steamgroup into the server. Everyone else should be booted out
> >
> > 1nsane wrote:
> > > How is sv_steamgroup_exclusive supposed to work? It's not working for
> me
> > at
> > > all. It does not show up in the steam group servers nor can I find a
> way
> > to
> > > locate a lobby with it? And if I try to join it directly I get kicked
> > into
> > > the lobby and then into some random server.
> > >
> > > On Tue, Nov 18, 2008 at 4:25 PM, Jonah Hirsch <[EMAIL PROTECTED]>
> > wrote:
> > >
> > >
> > >> Yeah,  I was disappointed when I saw this too. I'd like to see you
> have
> > >> to find a server BEFORE you create a lobby, so there's no waiting once
> > >> everybody is in. Steam group server or not. Then create a timeout, say
> 2
> > >> minutes, and if you don't start the game in 2 minutes, that server
> frees
> > >> up, and you have to search for one like it is now.
> > >>
> > >> Philip Bembridge wrote:
> > >>
> > >>> 1 up this post!
> > >>>
> > >>> 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]>
> > >>>
> > >>>
> > >>>
> > >>>> Alright guys, I had an idea for the community-based servers seeing
> as
> > >>>>
> > >> the
> > >>
> > >>>> current one is ...well...not too great.
> > >>>>
> > >>>> I'd like my community members to be able to create lobbies and THEN
> > join
> > >>>>
> > >> my
> > >>
> > >>>> servers, not join my servers and then try to set the options they
> > want.
> > >>>>
> > >> If
> > >>
> > >>>> a
> > >>>> server is empty, why can't the client reserve it as a lobby and then
> > >>>>
> > >> join
> > >>
> > >>>> it
> > >>>> once they're done making changes? It seems rather silly to me that
> > when
> > >>>>
> > >> you
> > >>
> > >>>> click "join game" on a zero player server, you immediately go to the
> > >>>>
> > >> lobby,
> > >>
> > >>>> but then it drops you right into the game. Can we use the reserve
> > system
> > >>>> here to make use of our servers? Actually, I liked it better when
> > >>>> sv_search_key was around. Sure, the client had to type something in
> > >>>>
> > >> every
> > >>
> > >>>> time they started their game (or add it to their autoexec) but
> > >>>>
> > >> seriously,
> > >>
> > >>>> it
> > >>>> was better, as people could join our servers if they were available
> > >>>>
> > >> instead
> > >>
> > >>>> of not.
> > >>>>
> > >>>> Can you guys add something back like this, please?
> > >>>>
> > >>>> Thanks!
> > >>>>
> > >>>> Cc2iscooL
> > >>>> _______________________________________________
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> > >>>>
> > >>>>
> > >>>>
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> > >>>
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> > >>
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> > >>>
> > >>>
> > >>>
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> > >>
> > >>
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> > >
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