There is something like this already, although there is not a button for it
at the moment.  If you have a specific server in mind, simply create the
lobby and have the Lobby Leader set "ms_force_dedicated_server IP:Port" in
his/her console before pressing "Start Game".  This will force the
Matchmaker to find only that server, but be aware that you may have to
re-set the value of the command after each game, even though it will show as
still having the same IP from last time; failing to do so may to result
ms_force_dedicated_server to be ignored, or at least it did during the Demo.

On Tue, Nov 18, 2008 at 12:10 PM, Cc2iscooL <[EMAIL PROTECTED]> wrote:

> Alright guys, I had an idea for the community-based servers seeing as the
> current one is ...well...not too great.
>
> I'd like my community members to be able to create lobbies and THEN join my
> servers, not join my servers and then try to set the options they want. If
> a
> server is empty, why can't the client reserve it as a lobby and then join
> it
> once they're done making changes? It seems rather silly to me that when you
> click "join game" on a zero player server, you immediately go to the lobby,
> but then it drops you right into the game. Can we use the reserve system
> here to make use of our servers? Actually, I liked it better when
> sv_search_key was around. Sure, the client had to type something in every
> time they started their game (or add it to their autoexec) but seriously,
> it
> was better, as people could join our servers if they were available instead
> of not.
>
> Can you guys add something back like this, please?
>
> Thanks!
>
> Cc2iscooL
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