There is something like this already, although there is not a button for it at the moment. If you have a specific server in mind, simply create the lobby and have the Lobby Leader set "ms_force_dedicated_server IP:Port" in his/her console before pressing "Start Game". This will force the Matchmaker to find only that server, but be aware that you may have to re-set the value of the command after each game, even though it will show as still having the same IP from last time; failing to do so may to result ms_force_dedicated_server to be ignored, or at least it did during the Demo.
On Tue, Nov 18, 2008 at 12:10 PM, Cc2iscooL <[EMAIL PROTECTED]> wrote: > Alright guys, I had an idea for the community-based servers seeing as the > current one is ...well...not too great. > > I'd like my community members to be able to create lobbies and THEN join my > servers, not join my servers and then try to set the options they want. If > a > server is empty, why can't the client reserve it as a lobby and then join > it > once they're done making changes? It seems rather silly to me that when you > click "join game" on a zero player server, you immediately go to the lobby, > but then it drops you right into the game. Can we use the reserve system > here to make use of our servers? Actually, I liked it better when > sv_search_key was around. Sure, the client had to type something in every > time they started their game (or add it to their autoexec) but seriously, > it > was better, as people could join our servers if they were available instead > of not. > > Can you guys add something back like this, please? > > Thanks! > > Cc2iscooL > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

