Just tested that,  told me the server needs sv_cheats 1 enabled,  which 
makes it pretty useless.

Bemoliph Ashriden wrote:
> There is something like this already, although there is not a button for it
> at the moment.  If you have a specific server in mind, simply create the
> lobby and have the Lobby Leader set "ms_force_dedicated_server IP:Port" in
> his/her console before pressing "Start Game".  This will force the
> Matchmaker to find only that server, but be aware that you may have to
> re-set the value of the command after each game, even though it will show as
> still having the same IP from last time; failing to do so may to result
> ms_force_dedicated_server to be ignored, or at least it did during the Demo.
>
> On Tue, Nov 18, 2008 at 12:10 PM, Cc2iscooL <[EMAIL PROTECTED]> wrote:
>
>   
>> Alright guys, I had an idea for the community-based servers seeing as the
>> current one is ...well...not too great.
>>
>> I'd like my community members to be able to create lobbies and THEN join my
>> servers, not join my servers and then try to set the options they want. If
>> a
>> server is empty, why can't the client reserve it as a lobby and then join
>> it
>> once they're done making changes? It seems rather silly to me that when you
>> click "join game" on a zero player server, you immediately go to the lobby,
>> but then it drops you right into the game. Can we use the reserve system
>> here to make use of our servers? Actually, I liked it better when
>> sv_search_key was around. Sure, the client had to type something in every
>> time they started their game (or add it to their autoexec) but seriously,
>> it
>> was better, as people could join our servers if they were available instead
>> of not.
>>
>> Can you guys add something back like this, please?
>>
>> Thanks!
>>
>> Cc2iscooL
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