I tested, sv_alltalk works like it should.

sv_alltalk 1 : enables alltalk
sv_alltalk 0 : disables alltalk


The only problem is that sv_alltalk 0 set sv_tags to alltalk..:/

2008/11/22 AnAkIn . <[EMAIL PROTECTED]>

> It seems that there is a problem with sv_alltalk, when it is set to 0, the
> server set sv_tags to alltalk, and when it is set to 1, it remove the
> sv_tags. Shouldn't it be the other way?
> I also heard that sv_alltalk 0 enables alltalk and sv_alltalk 1 disables
> alltalk (it's reversed), but didn't test yet.
>
> 2008/11/21 1nsane <[EMAIL PROTECTED]>
>
> I've had it on alltalk one map and then the next it was off... I think it's
>> meant to turn off in versus mode but it may not sometimes.
>>
>> On Thu, Nov 20, 2008 at 8:03 PM, gulfy <[EMAIL PROTECTED]> wrote:
>>
>> > I've been wondering the same thing.  In my server, alltalk is set to 1,
>> and
>> > as infected I could hear the survivors, but in another friends server,
>> > alltalk was set to 1, but I could not the other team.
>> >
>> > On 11/20/08, Jonah Hirsch <[EMAIL PROTECTED]> wrote:
>> > >
>> > > Hey everyone.
>> > > By default, in left4dead, sv_alltalk is set to 1.
>> > > Whenever I played versus, I haven't been able to hear the other team
>> (or
>> > > the teams I've played against just never talked). I went in one server
>> > > the other night, and while playing as the infected, I could hear the
>> > > survivors talking. sv_alltalk was set to 1 in that server too.
>> > >
>> > > So, does sv_alltalk actually affect anything in Left4Dead?
>> > >
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>
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