Not fixed with last update :/

It would just need to change the default value I guess...

2008/11/22 AnAkIn . <[EMAIL PROTECTED]>

> I tested, sv_alltalk works like it should.
>
> sv_alltalk 1 : enables alltalk
> sv_alltalk 0 : disables alltalk
>
>
> The only problem is that sv_alltalk 0 set sv_tags to alltalk..:/
>
> 2008/11/22 AnAkIn . <[EMAIL PROTECTED]>
>
> It seems that there is a problem with sv_alltalk, when it is set to 0, the
>> server set sv_tags to alltalk, and when it is set to 1, it remove the
>> sv_tags. Shouldn't it be the other way?
>> I also heard that sv_alltalk 0 enables alltalk and sv_alltalk 1 disables
>> alltalk (it's reversed), but didn't test yet.
>>
>> 2008/11/21 1nsane <[EMAIL PROTECTED]>
>>
>> I've had it on alltalk one map and then the next it was off... I think
>>> it's
>>> meant to turn off in versus mode but it may not sometimes.
>>>
>>> On Thu, Nov 20, 2008 at 8:03 PM, gulfy <[EMAIL PROTECTED]> wrote:
>>>
>>> > I've been wondering the same thing.  In my server, alltalk is set to 1,
>>> and
>>> > as infected I could hear the survivors, but in another friends server,
>>> > alltalk was set to 1, but I could not the other team.
>>> >
>>> > On 11/20/08, Jonah Hirsch <[EMAIL PROTECTED]> wrote:
>>> > >
>>> > > Hey everyone.
>>> > > By default, in left4dead, sv_alltalk is set to 1.
>>> > > Whenever I played versus, I haven't been able to hear the other team
>>> (or
>>> > > the teams I've played against just never talked). I went in one
>>> server
>>> > > the other night, and while playing as the infected, I could hear the
>>> > > survivors talking. sv_alltalk was set to 1 in that server too.
>>> > >
>>> > > So, does sv_alltalk actually affect anything in Left4Dead?
>>> > >
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>>
>>
>
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