I'll try to get a console log from a player and the server when this
happens.

There are no custom sounds on the server. There are no downloads at all.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Haven Meyer
Sent: Monday, December 01, 2008 6:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2: Players locking up

Good Morning,
    More specific : See if you can get someone to send you a screenshot of
the console when these lag outs / crashes occur, or pull that log.
Reason I ask is that it looks to be another issue with Netchannel overflow.
-Things to look for. Are you running any custom sounds in server? I can go
into more details if requested, but simply put is that those custom sounds
could be what is causing the server to run like this / dropping users but
not crash the server. I have the logs / screenshots to back this up, as well
as a way to fix it if that is the issue.
-While I don't see anything in the screenshot, there are ways to crash other
players using the same svc_VoiceData from someone playing custom sounds in
server. If when a certain someone plays a .wave file and then things start
going crazy, it could very well be that exploit at work.

I could be incorrect for your specific situation, but it would match what we
are seeing on the graph. Good luck, and feel free to contact me via email if
needed.

On Sun, Nov 30, 2008 at 10:38 PM, Tony Paloma
<[EMAIL PROTECTED]>wrote:

> I've been getting reports of players locking up or lagging out in TF2. I
> finally got someone to send me a screenshot while the problem was
> occurring.
>
> http://www.sourceop.com/randomimages/cp_badlands0028.jpg
> (I have more but they look pretty much the same)
>
> Note the surge of incoming packets and crazyness on the netgraph. Anyone
> seen this before or know what might be causing it? Any input appreciated.
>
> Thanks,
> Tony
>
>
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