Never seen it in TF2, but in CSS is meant that a core file being accessed didn't match the file on the server. As I stated to the OP, if one / two people are getting it, the problem is on their end. If multiple people get it, then its cause to believe that there is corruption server side.
Example: In the log where it states the bone error is happening to "Entity Sentry Gun" - it means that the sentry gun file being accessed didn't match what the engine was expecting to be returned. Every time i've seen the error previously, a simple reinstall has fixed the issue. Even google it though- issue is pretty rare. On Wed, Dec 3, 2008 at 10:03 AM, Philip Bembridge <[EMAIL PROTECTED] > wrote: > The "*** Error: Bone access denied [...]" caught my eye, does anyone know > what it is? I have never seen it before? > > Phil > > 2008/12/2 Tony Paloma <[EMAIL PROTECTED]> > > > Here's a couple of screenshots from another incident: > > http://www.sourceop.com/randomimages/lag_problems/cp_steel0093.jpg > > http://www.sourceop.com/randomimages/lag_problems/cp_steel0095.jpg > > > > The server time when these screenshots were taken was around 22:32:30. > > > > The log from around the incident is available here: > > http://www.sourceop.com/randomimages/lag_problems/log_segment.txt > > > > > > This particular incident happened five minutes after a prior one. It > > doesn't > > seem to affect everyone, but it does affect multiple people. The admin > that > > took the screen shots said this: > > The first incident of this happened at 8:34pm server time and then again > at > > 8:39pm. I was healing a heavy, mic was silent, kritz was up and he said > "I > > need ammo" and then I froze. > > People had been chatting periodically for that 5 minute timeframe but mic > > chat was lower than usual. At 8:39 it happened again but I don't recall > > anything specific happening before. For the first second or two that it > > starts, I can still look around and don't always notice it but by 5 > seconds > > in, everything is completely locked up and then it's obvious. > > > > {snipped} > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

