That almost looks like a generic connection problem. The in-packets 
being large seems to be justified by the choke spiking and then dropping 
over and over. Is this only happening during map changes or in the 
middle of the round?

Tony Paloma wrote:
> Here's a couple of screenshots from another incident:
> http://www.sourceop.com/randomimages/lag_problems/cp_steel0093.jpg
> http://www.sourceop.com/randomimages/lag_problems/cp_steel0095.jpg
>
> The server time when these screenshots were taken was around 22:32:30.
>
> The log from around the incident is available here:
> http://www.sourceop.com/randomimages/lag_problems/log_segment.txt
>
>
> This particular incident happened five minutes after a prior one. It doesn't
> seem to affect everyone, but it does affect multiple people. The admin that
> took the screen shots said this:
> The first incident of this happened at 8:34pm server time and then again at
> 8:39pm. I was healing a heavy, mic was silent, kritz was up and he said "I
> need ammo" and then I froze.
> People had been chatting periodically for that 5 minute timeframe but mic
> chat was lower than usual. At 8:39 it happened again but I don't recall
> anything specific happening before. For the first second or two that it
> starts, I can still look around and don't always notice it but by 5 seconds
> in, everything is completely locked up and then it's obvious.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
> Sent: Monday, December 01, 2008 8:52 AM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] TF2: Players locking up
>
> I'll try to get a console log from a player and the server when this
> happens.
>
> There are no custom sounds on the server. There are no downloads at all.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Haven Meyer
> Sent: Monday, December 01, 2008 6:34 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2: Players locking up
>
> Good Morning,
>     More specific : See if you can get someone to send you a screenshot of
> the console when these lag outs / crashes occur, or pull that log.
> Reason I ask is that it looks to be another issue with Netchannel overflow.
> -Things to look for. Are you running any custom sounds in server? I can go
> into more details if requested, but simply put is that those custom sounds
> could be what is causing the server to run like this / dropping users but
> not crash the server. I have the logs / screenshots to back this up, as well
> as a way to fix it if that is the issue.
> -While I don't see anything in the screenshot, there are ways to crash other
> players using the same svc_VoiceData from someone playing custom sounds in
> server. If when a certain someone plays a .wave file and then things start
> going crazy, it could very well be that exploit at work.
>
> I could be incorrect for your specific situation, but it would match what we
> are seeing on the graph. Good luck, and feel free to contact me via email if
> needed.
>
> On Sun, Nov 30, 2008 at 10:38 PM, Tony Paloma
> <[EMAIL PROTECTED]>wrote:
>
>   
>> I've been getting reports of players locking up or lagging out in TF2. 
>> I finally got someone to send me a screenshot while the problem was 
>> occurring.
>>
>> http://www.sourceop.com/randomimages/cp_badlands0028.jpg
>> (I have more but they look pretty much the same)
>>
>> Note the surge of incoming packets and crazyness on the netgraph. 
>> Anyone seen this before or know what might be causing it? Any input
>>     
> appreciated.
>   
>> Thanks,
>> Tony
>>
>>
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>>
>>     
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