Here's a couple of screenshots from another incident:
http://www.sourceop.com/randomimages/lag_problems/cp_steel0093.jpg
http://www.sourceop.com/randomimages/lag_problems/cp_steel0095.jpg

The server time when these screenshots were taken was around 22:32:30.

The log from around the incident is available here:
http://www.sourceop.com/randomimages/lag_problems/log_segment.txt


This particular incident happened five minutes after a prior one. It doesn't
seem to affect everyone, but it does affect multiple people. The admin that
took the screen shots said this:
The first incident of this happened at 8:34pm server time and then again at
8:39pm. I was healing a heavy, mic was silent, kritz was up and he said "I
need ammo" and then I froze.
People had been chatting periodically for that 5 minute timeframe but mic
chat was lower than usual. At 8:39 it happened again but I don't recall
anything specific happening before. For the first second or two that it
starts, I can still look around and don't always notice it but by 5 seconds
in, everything is completely locked up and then it's obvious.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Monday, December 01, 2008 8:52 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2: Players locking up

I'll try to get a console log from a player and the server when this
happens.

There are no custom sounds on the server. There are no downloads at all.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Haven Meyer
Sent: Monday, December 01, 2008 6:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2: Players locking up

Good Morning,
    More specific : See if you can get someone to send you a screenshot of
the console when these lag outs / crashes occur, or pull that log.
Reason I ask is that it looks to be another issue with Netchannel overflow.
-Things to look for. Are you running any custom sounds in server? I can go
into more details if requested, but simply put is that those custom sounds
could be what is causing the server to run like this / dropping users but
not crash the server. I have the logs / screenshots to back this up, as well
as a way to fix it if that is the issue.
-While I don't see anything in the screenshot, there are ways to crash other
players using the same svc_VoiceData from someone playing custom sounds in
server. If when a certain someone plays a .wave file and then things start
going crazy, it could very well be that exploit at work.

I could be incorrect for your specific situation, but it would match what we
are seeing on the graph. Good luck, and feel free to contact me via email if
needed.

On Sun, Nov 30, 2008 at 10:38 PM, Tony Paloma
<[EMAIL PROTECTED]>wrote:

> I've been getting reports of players locking up or lagging out in TF2. 
> I finally got someone to send me a screenshot while the problem was 
> occurring.
>
> http://www.sourceop.com/randomimages/cp_badlands0028.jpg
> (I have more but they look pretty much the same)
>
> Note the surge of incoming packets and crazyness on the netgraph. 
> Anyone seen this before or know what might be causing it? Any input
appreciated.
>
> Thanks,
> Tony
>
>
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