I don't have a windows box so I can't test, but I notice that your server is Hibernating but the other one is not. Do you still not get a map reported when your server has players on it?
On Tue, 2008-12-02 at 22:33 -0500, Nicholas Hastings wrote: > In Left4Dead, I've noticed that the map line is missing from the output > of the status command. > > hostname: L4D TESTING > version : 1.0.0.5/37 3666 secure > udp/ip : 192.168.5.115:27015 os(Windows) type(dedicated) > players : 0 humans, 0 bots (8 max) (hibernating) > > # userid name uniqueid connected ping loss state rate adr > #end > > This is on an up-to-date Windows server. I have map specified on the > command line, but this stays the same even changing to a different map. > > > Here is the output from someone else's linux server. > > hostname: l4dnewbs.com - tf2newbs.com > version : 1.0.0.5/37 3663 insecure (secure mode enabled, disconnected > from Steam3) > udp/ip : 69.44.133.18:27018 os(Linux) type(dedicated) > map : l4d_vs_hospital03_sewers > players : 8 humans, 0 bots (8 max) (not hibernating) > > Is anyone else experiencing this? > > > On an unrelated (to this, but still to hlds) and random note, if I'm > running AoC dedicated server (from hldsupdatetool, not through Steam), > Steam says I am In-Game D.I.P.R.I.P.... WTF > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

