I don't have a windows box so I can't test, but I notice that your
server is Hibernating but the other one is not. Do you still not get a
map reported when your server has players on it?

On Tue, 2008-12-02 at 22:33 -0500, Nicholas Hastings wrote:
> In Left4Dead, I've noticed that the map line is missing from the output 
> of the status command.
> 
> hostname: L4D TESTING
> version : 1.0.0.5/37 3666 secure
> udp/ip  :  192.168.5.115:27015 os(Windows) type(dedicated)
> players : 0 humans, 0 bots (8 max) (hibernating)
> 
> # userid name uniqueid connected ping loss state rate adr
> #end
> 
> This is on an up-to-date Windows server. I have map specified on the 
> command line, but this stays the same even changing to a different map.
> 
> 
> Here is the output from someone else's linux server.
> 
> hostname: l4dnewbs.com - tf2newbs.com
> version : 1.0.0.5/37 3663 insecure (secure mode enabled, disconnected 
> from Steam3)
> udp/ip  :  69.44.133.18:27018 os(Linux) type(dedicated)
> map     : l4d_vs_hospital03_sewers
> players : 8 humans, 0 bots (8 max) (not hibernating)
> 
> Is anyone else experiencing this?
> 
> 
> On an unrelated (to this, but still to hlds) and random note, if I'm 
> running AoC dedicated server (from hldsupdatetool, not through Steam), 
> Steam says I am In-Game D.I.P.R.I.P.... WTF
> 
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