This is quite funny. I've reported this problem during the demo period
already to VALVe. (See my mails on server query's).

Saint K. 

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Philip Bembridge
Sent: Wednesday, December 03, 2008 5:55 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [L4D] Map line missing on status output

On windows, I don't get map when typing status whether hibernating or not, I
wonder if map is transmitted when players don't join from lobby?

2008/12/3 <[EMAIL PROTECTED]>

> To compare and constrast, this isn't happening on linux for me:
>
> [EMAIL PROTECTED]:~$ nc localhost 9001
> status
> hostname: 127001.org [Left 4 Dead]
> version : 1.0.0.5/37 3663 secure
> udp/ip  :  84.244.189.89:27035 os(Linux) type(dedicated)
> map     : l4d_smalltown03_ranchhouse
> players : 4 humans, 0 bots (4 max) (not hibernating)
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
> > Sent: 03 December 2008 03:50
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] [L4D] Map line missing on status output
> >
> > Yep. I see the same thing here, no map.
> >
> > On Tue, Dec 2, 2008 at 9:42 PM, Nicholas Hastings
> > <[EMAIL PROTECTED]>wrote:
> >
> > > Same when awake
> > >
> > > hostname: L4D TESTING
> > > version : 1.0.0.5/37 3666 secure
> > > udp/ip  :  192.168.5.115:27015 os(Windows) type(dedicated)
> > players : 0
> > > humans, 0 bots (4 max) (not hibernating)
> > >
> > > # userid name uniqueid connected ping loss state rate adr #
> > 2 "Zoey"
> > > BOT active # 3 "Louis" BOT active # 4 "Francis" BOT active
> > # 5 "Bill"
> > > BOT active #end
> > >
> > > msleeper wrote:
> > > > I don't have a windows box so I can't test, but I notice
> > that your
> > > > server is Hibernating but the other one is not. Do you
> > still not get
> > > > a map reported when your server has players on it?
> > > >
> > > > On Tue, 2008-12-02 at 22:33 -0500, Nicholas Hastings wrote:
> > > >
> > > >> In Left4Dead, I've noticed that the map line is missing from 
> > > >> the output of the status command.
> > > >>
> > > >> hostname: L4D TESTING
> > > >> version : 1.0.0.5/37 3666 secure udp/ip  :  192.168.5.115:27015 
> > > >> os(Windows)
> > type(dedicated) players
> > > >> : 0 humans, 0 bots (8 max) (hibernating)
> > > >>
> > > >> # userid name uniqueid connected ping loss state rate adr #end
> > > >>
> > > >> This is on an up-to-date Windows server. I have map specified 
> > > >> on the command line, but this stays the same even changing
> > to a different map.
> > > >>
> > > >>
> > > >> Here is the output from someone else's linux server.
> > > >>
> > > >> hostname: l4dnewbs.com - tf2newbs.com version : 1.0.0.5/37 3663 
> > > >> insecure (secure mode enabled, disconnected from Steam3)
> > udp/ip  :
> > > >> 69.44.133.18:27018 os(Linux) type(dedicated)
> > > >> map     : l4d_vs_hospital03_sewers
> > > >> players : 8 humans, 0 bots (8 max) (not hibernating)
> > > >>
> > > >> Is anyone else experiencing this?
> > > >>
> > > >>
> > > >> On an unrelated (to this, but still to hlds) and random note, 
> > > >> if I'm running AoC dedicated server (from hldsupdatetool,
> > not through
> > > >> Steam), Steam says I am In-Game D.I.P.R.I.P.... WTF
> > > >>
> > > >> _______________________________________________
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> > > >> archives,
> > > please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>
> > > >
> > > >
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> > > please visit:
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> > > >
> > > >
> > >
> > >
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> > >
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>
>
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