Well I dont usually post my thoughts. Due to the fact so many use this and
abuse it. I have several servers for L4D and one that is password set on it for
my members only. The one with the password on it was for advance VS mod. We
play on Advance or Expert, We have had nothing but fun the past few weeks. Now
I see we do not have that option anymore. Im 48 and have had a hard time
finding a game for team work. Until this one. Now I see your options were
forced on me. I have several public servers for anyone to use. We or I played
VS not just to win the map but to slime my members a listen to them on vent. It
seems you have taken that away. I hope you do a little more thinking on just
what you have done. If you remember some of the great game such as BF1942 and
Desert Combat what killed the game wasnt the game play or the cheaters it was
the people (develpers) not listening to the players. Such as new maps, bug
fixes and just moving on to something new that is the developers moving on to
something new. I guess I will see in the next few days if you correct the error
you have made. If not then I also will kill all my servers.
Thank you for your time
EscJimBo
www.escapeclan.net> Date: Thu, 4 Dec 2008 20:26:52 -0600> From: [EMAIL
PROTECTED]> To: [email protected]> Subject: Re: [hlds] Left 4 Dead
Update Available> > The most noticeable things that the sv_cheats fix changes
are the melée> "cooldown" (that isn't even a cvar anymore AFAIK) and the>
only-3-bossinfected-at-a-time-so-one-is-stuck-spawning-for-minutes problem.> >
On Thu, Dec 4, 2008 at 8:22 PM, bl4nk <[EMAIL PROTECTED]> wrote:> > > To
explain a bit more than Steve did, no. There was a glitch where> > turning
cheats off would set some cvars to improper values (smoker> > tongue-miss to 15
seconds, spawn distance for zombies to greater than 10> > meters, etc), and
this patch fixed that (they now reset to their proper> > values). Turning
cheats on, setting cvars, and then turning it off will> > only reset those
values to their defaults.> >> > msleeper wrote:> > > Wait, so does this mean I
can do something like:> > >> > > -- autoexec.cfg --> > > sv_cheats 1> > >
z_common_limit 200> > > z_health 300> > > other_cheat_commands_to> > >
make_zombies_stronger> > > sv_cheats 0> > > -- eof --> > >> > > And the changes
will not be reversed when sv_cheats gets turned back> > > off?> > >> > >> > >
On Thu, 2008-12-04 at 15:53 -0800, Jason Ruymen wrote:> > >> > >> - Fixed a
error were disabling cheats would incorrectly reset data> > >>> > >> > >> > >
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