To explain a bit more than Steve did, no. There was a glitch where 
turning cheats off would set some cvars to improper values (smoker 
tongue-miss to 15 seconds, spawn distance for zombies to greater than 10 
meters, etc), and this patch fixed that (they now reset to their proper 
values). Turning cheats on, setting cvars, and then turning it off will 
only reset those values to their defaults.

msleeper wrote:
> Wait, so does this mean I can do something like:
>
> -- autoexec.cfg --
> sv_cheats 1
> z_common_limit 200
> z_health 300
> other_cheat_commands_to
> make_zombies_stronger
> sv_cheats 0
> -- eof --
>
> And the changes will not be reversed when sv_cheats gets turned back
> off?
>
>
> On Thu, 2008-12-04 at 15:53 -0800, Jason Ruymen wrote:
>   
>> - Fixed a error were disabling cheats would incorrectly reset data
>>     
>
>
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