Since the update, I've tried to play versus with friends but the server has
a strange behavior: while we play, sometimes we are frozen in spectator for
a few seconds, then we get back the commands, or the campaign restarts for
no reason. It's impossible to play versus mode. I've not tried yet in coop
mode. But I never got that before this update.

Cold

On Fri, Dec 5, 2008 at 6:03 PM, Robert Whelan <[EMAIL PROTECTED]> wrote:

> That was my understanding, 4 vs 4 with a normal difficulty level. Changing
> the difficulty in verses would stack an advantage to one team let alone
> change the values of the ai's (I think valve got it right here).
>
>
>
>
> ________________________________
> From: AnAkIn . <[EMAIL PROTECTED]>
> To: Half-Life dedicated Win32 server mailing list <
> [email protected]>
> Sent: Friday, December 5, 2008 9:12:14 AM
> Subject: Re: [hlds] Left 4 Dead Update Available
>
> Versus was made for Normal difficulty. You should not have been able to
> change it. It was a bug.
> There was not even an option in the lobby to change the difficulty.
>
> 2008/12/5 Coldorak <[EMAIL PROTECTED]>
>
> > - Versus mode is now locked to Normal difficulty <-- are you stupid?!
> > What the hell is that? We can't set the difficulty we want?
> >
> > Cold
> >
> > On Fri, Dec 5, 2008 at 6:40 AM, Dr.Stinglock <[EMAIL PROTECTED]>
> > wrote:
> >
> > > I thought only vanilla/pure servers were allowed in the matchmaking
> > > process?
> > > (unless the leader specifies sv_search_key that is.)
> > >
> > > If this isn't the case then I'm sure it will solve most peoples
> > complaints
> > > about lobbys putting them on modded/non pure serevrs. As any
> > custom/modded
> > > server should be connect to via serverbrowser or IP and NOT used in the
> > > matchmaking process unless the sv_search_key is set by the lobby
> leader.
> > >
> > > I though that was how it was setup, I guess I was wrong. Perhaps that
> > would
> > > solve the problem with custom modded servers polluting the
> > > matchmaking/lobby
> > > connections.
> > >
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
> > > Sent: Friday, 5 December 2008 1:31 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Left 4 Dead Update Available
> > >
> > > about the second part of your email about the don't like it leave, well
> > > this is a little different for L4D. When you create a server especially
> > > for versus you don't have a choice what server you goto. it just
> > > randomly finds one and sends you on your way. If the mods get as bad as
> > > they are with TF2 where they try to bypass every kind of detection and
> > > tags and what not, you could spend all day connecting and disconnecting
> > > to servers to find a default server.
> > >
> > > now i'm sure that this will bring up the old discussion on server stuff
> > > for that, but this is not what this topic is about.
> > >
> > > msleeper wrote:
> > > > Clan and competitive players are not the only ones who want
> > communities.
> > > > Go tell that to TheVille or my home F7Lans. Some people just want to
> > > > have their own servers on to play with their friends, and THAT is the
> > > > point of hosting a server.
> > > >
> > > > What is so hard to accept about the "If you are on a modded server
> and
> > > > don't like it, leave" concept? It's simple and it makes everyone
> happy.
> > > > You get your stale gameplay and the rest of us get more fun out of
> the
> > > > product.
> > > >
> > > > And need I remind you that running a L4D server, or any Valve
> product,
> > > > is free? They don't charge you for the content. Okay sure you may pay
> > > > for a physical server, but it's your prerogative to put L4D on there.
> > > > Nobody is forcing you to run this game you hate - And if you hate it
> > and
> > > > are going to ragequit running a L4D server, seriously why are you
> still
> > > > here.
> > > >
> > > > The 5% you drone on about is the part where Valve bends over
> backwards
> > > > for -you-, since you aren't a "dirty" modder. If you want to play L4D
> > > > (the game you hate, wut?) on a "pure" server, like DWN said, Valve
> runs
> > > > a ton of their own, glistening pure servers. Play there.
> > > >
> > > > On Thu, 2008-12-04 at 23:03 -0500, Karl Weckstrom wrote:
> > > >
> > > >> I agree that the game should be played the way it was designed. TF2
> is
> > a
> > > difficult game these days. It was designed to be a 24 player game with
> a
> > > respawn timer, but has been convoluted into, well, a load of mud. I
> > > honestly
> > > wish Valve would have taken a heavier-handed approach. I can't tell you
> > how
> > > many players i see on our servers complaining that "the respawn time is
> > too
> > > long" because I haven't altered it from the default. To the average
> > player,
> > > all of those convoluted servers with altered respawn timers are "the
> > norm".
> > > My server that conforms to Valve's own limits is the one that looks
> > strange
> > > to them.
> > > >>
> > > >> I'm all for the modding community - they should be able to do what
> > they
> > > want. But I believe a "pure" server should be exactly as Valve intended
> > it
> > > to be. No mods, no plugins, no bull. No changes to gameplay, player
> > limits
> > > or what not. Valve caves too quickly to the player/server admin, and in
> > the
> > > process they lose the vision that made them the leader in this space to
> > > begin with. While I still think L4D is a crap product from a server
> point
> > > of
> > > view, all their other work has been groundbreaking from a gameplay
> > > perspective. For that they should be commended.
> > > >>
> > > >> But a lot of what Valve does is the same of what I see with the more
> > > junior people that work on my team (at work, not on my gameservers).
> They
> > > do
> > > a terrific job for 95% of the job. But when it comes to the last 5%,
> they
> > > fall flat on their face - And THAT'S the stuff that people remember.
> 95%
> > of
> > > the work is getting all the pieces in place and put together. The last
> 5%
> > > is
> > > the "polish" that everyone sees. Documentation, Support Models, QA, UAT
> > > (User Acceptance Testing), and the like.
> > > >>
> > > >> Valve needs to work on that 5%. They should start by sticking to
> their
> > > own vision instead of trying to make every person who wants no respawn
> > > times
> > > happy.
> > > >>
> > > >> Personally I think L4D would have been a great product all around if
> > > they
> > > did one thing - Left the "community/server operators" out of it. Valve
> is
> > > capable of hosting as many servers as they need for this product, and
> > since
> > > the very nature of the game is not incredibly "community friendly", I
> see
> > > no
> > > reason to include communities as their target audience. Mindless zombie
> > > killing isn't my kind of game, nor do I see how this game will ever be
> > > adaptable to any sort of community play. It's not a competitive game by
> > its
> > > own nature, and it's those kinds of games that foster community play -
> > not
> > > this l4d stuff.
> > > >>
> > > >> Seriously, do any of you guys see the need to start a Left 4 Dead
> > clan?
> > > I
> > > certainly don't.
> > > >>
> > > >> Anyway, that's my thoughts, like 'em or not.
> > > >> ________________________________________
> > > >> From: [EMAIL PROTECTED]
> > > [EMAIL PROTECTED] On Behalf Of SakeFox
> > > [EMAIL PROTECTED]
> > > >> Sent: Thursday, December 04, 2008 10:31 PM
> > > >> To: Half-Life dedicated Win32 server mailing list
> > > >> Subject: Re: [hlds] Left 4 Dead Update Available
> > > >>
> > > >> i don't like stopping for red lights. there a complete waste of our
> > > >> time. This is something that is forced upon us and it shouldn't be.
> We
> > > >> should have the right to chose what is restricted to us. Who's with
> > me?
> > > >> lets all just start ignoring them and complain that they should be
> > > >> removed for existence. BAWWWWW!!!!
> > > >>
> > > >> Formologic23 wrote:
> > > >>
> > > >>> No dude, it's not, grow up. I love Valve games, and almost play
> them
> > > >>> exclusively. I was stating as to why I didn't want to support THIS
> > > >>> PARTICULAR GAME. I didn't say that I wasn't going to play it. You
> > > should
> > > >>> learn to read instead of taking the English language out of
> context.
> > I
> > > pay
> > > >>> for servers that I continue to not be able to control. So
> therefore,
> > > I'm
> > > not
> > > >>> going to support this particular game by PAYING for servers. Never
> > said
> > > I
> > > >>> would stop playing the game, or I hate Valve.
> > > >>>
> > > >>> Once again, grow up dude.
> > > >>>
> > > >>> -----Original Message-----
> > > >>> From: [EMAIL PROTECTED]
> > > >>> [mailto:[EMAIL PROTECTED] On Behalf Of msleeper
> > > >>> Sent: Thursday, December 04, 2008 4:51 PM
> > > >>> To: Half-Life dedicated Win32 server mailing list
> > > >>> Subject: Re: [hlds] Left 4 Dead Update Available
> > > >>>
> > > >>> Oh great here we go, another 200 thread long "I'm never supporting
> > > Valve
> > > >>> again!" email chain.
> > > >>>
> > > >>> On Thu, 2008-12-04 at 16:46 -0800, Formologic23 wrote:
> > > >>>
> > > >>>
> > > >>>> Why on earth would you lock the Versus difficulty? That is a
> pretty
> > > lame
> > > >>>> forced update in my opinion. Normal is too easy, and most of the
> > > people
> > > I
> > > >>>> have talked with prefer to play Versus on Advanced. So why would
> you
> > > LOCK
> > > >>>> the difficulty? I really am considering shutting down my servers
> > > because
> > > >>>>
> > > >>>>
> > > >>> if
> > > >>>
> > > >>>
> > > >>>> I can't have control over them (including the clients to a certain
> > > >>>>
> > > >>>>
> > > >>> degree),
> > > >>>
> > > >>>
> > > >>>> then I really am not interested in supporting this particular game
> > > >>>>
> > > >>>>
> > > >>> anymore.
> > > >>>
> > > >>>
> > > >>>> I love the game, but seriously, this is ludicrous.
> > > >>>>
> > > >>>>
> > > >>>> _______________________________________________
> > > >>>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > >>>>
> > > >>>>
> > > >>> please visit:
> > > >>>
> > > >>>
> > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>>>
> > > >>>>
> > > >>> _______________________________________________
> > > >>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > >>> please visit:
> > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>>
> > > >>>
> > > >>> _______________________________________________
> > > >>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > please visit:
> > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>>
> > > >>>
> > > >>>
> > > >>>
> > > >> _______________________________________________
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>
> > > >> _______________________________________________
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > >
> > > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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>
>
>
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