Damn. Thanks as always bl4nk. On Thu, 2008-12-04 at 21:22 -0500, bl4nk wrote: > To explain a bit more than Steve did, no. There was a glitch where > turning cheats off would set some cvars to improper values (smoker > tongue-miss to 15 seconds, spawn distance for zombies to greater than 10 > meters, etc), and this patch fixed that (they now reset to their proper > values). Turning cheats on, setting cvars, and then turning it off will > only reset those values to their defaults. > > msleeper wrote: > > Wait, so does this mean I can do something like: > > > > -- autoexec.cfg -- > > sv_cheats 1 > > z_common_limit 200 > > z_health 300 > > other_cheat_commands_to > > make_zombies_stronger > > sv_cheats 0 > > -- eof -- > > > > And the changes will not be reversed when sv_cheats gets turned back > > off? > > > > > > On Thu, 2008-12-04 at 15:53 -0800, Jason Ruymen wrote: > > > >> - Fixed a error were disabling cheats would incorrectly reset data > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds
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