Damn. Thanks as always bl4nk.

On Thu, 2008-12-04 at 21:22 -0500, bl4nk wrote:
> To explain a bit more than Steve did, no. There was a glitch where 
> turning cheats off would set some cvars to improper values (smoker 
> tongue-miss to 15 seconds, spawn distance for zombies to greater than 10 
> meters, etc), and this patch fixed that (they now reset to their proper 
> values). Turning cheats on, setting cvars, and then turning it off will 
> only reset those values to their defaults.
> 
> msleeper wrote:
> > Wait, so does this mean I can do something like:
> >
> > -- autoexec.cfg --
> > sv_cheats 1
> > z_common_limit 200
> > z_health 300
> > other_cheat_commands_to
> > make_zombies_stronger
> > sv_cheats 0
> > -- eof --
> >
> > And the changes will not be reversed when sv_cheats gets turned back
> > off?
> >
> >
> > On Thu, 2008-12-04 at 15:53 -0800, Jason Ruymen wrote:
> >   
> >> - Fixed a error were disabling cheats would incorrectly reset data
> >>     
> >
> >
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> >
> >   
> 
> 
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