The most noticeable things that the sv_cheats fix changes are the melée
"cooldown" (that isn't even a cvar anymore AFAIK) and the
only-3-bossinfected-at-a-time-so-one-is-stuck-spawning-for-minutes problem.

On Thu, Dec 4, 2008 at 8:22 PM, bl4nk <[EMAIL PROTECTED]> wrote:

> To explain a bit more than Steve did, no. There was a glitch where
> turning cheats off would set some cvars to improper values (smoker
> tongue-miss to 15 seconds, spawn distance for zombies to greater than 10
> meters, etc), and this patch fixed that (they now reset to their proper
> values). Turning cheats on, setting cvars, and then turning it off will
> only reset those values to their defaults.
>
> msleeper wrote:
> > Wait, so does this mean I can do something like:
> >
> > -- autoexec.cfg --
> > sv_cheats 1
> > z_common_limit 200
> > z_health 300
> > other_cheat_commands_to
> > make_zombies_stronger
> > sv_cheats 0
> > -- eof --
> >
> > And the changes will not be reversed when sv_cheats gets turned back
> > off?
> >
> >
> > On Thu, 2008-12-04 at 15:53 -0800, Jason Ruymen wrote:
> >
> >> - Fixed a error were disabling cheats would incorrectly reset data
> >>
> >
> >
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> >
>
>
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-- 
Seth Kinast
http://sethkinast.com/
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