The most noticeable things that the sv_cheats fix changes are the melée "cooldown" (that isn't even a cvar anymore AFAIK) and the only-3-bossinfected-at-a-time-so-one-is-stuck-spawning-for-minutes problem.
On Thu, Dec 4, 2008 at 8:22 PM, bl4nk <[EMAIL PROTECTED]> wrote: > To explain a bit more than Steve did, no. There was a glitch where > turning cheats off would set some cvars to improper values (smoker > tongue-miss to 15 seconds, spawn distance for zombies to greater than 10 > meters, etc), and this patch fixed that (they now reset to their proper > values). Turning cheats on, setting cvars, and then turning it off will > only reset those values to their defaults. > > msleeper wrote: > > Wait, so does this mean I can do something like: > > > > -- autoexec.cfg -- > > sv_cheats 1 > > z_common_limit 200 > > z_health 300 > > other_cheat_commands_to > > make_zombies_stronger > > sv_cheats 0 > > -- eof -- > > > > And the changes will not be reversed when sv_cheats gets turned back > > off? > > > > > > On Thu, 2008-12-04 at 15:53 -0800, Jason Ruymen wrote: > > > >> - Fixed a error were disabling cheats would incorrectly reset data > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Seth Kinast http://sethkinast.com/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

