- Versus mode is now locked to Normal difficulty <-- are you stupid?! What the hell is that? We can't set the difficulty we want?
Cold On Fri, Dec 5, 2008 at 6:40 AM, Dr.Stinglock <[EMAIL PROTECTED]> wrote: > I thought only vanilla/pure servers were allowed in the matchmaking > process? > (unless the leader specifies sv_search_key that is.) > > If this isn't the case then I'm sure it will solve most peoples complaints > about lobbys putting them on modded/non pure serevrs. As any custom/modded > server should be connect to via serverbrowser or IP and NOT used in the > matchmaking process unless the sv_search_key is set by the lobby leader. > > I though that was how it was setup, I guess I was wrong. Perhaps that would > solve the problem with custom modded servers polluting the > matchmaking/lobby > connections. > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox > Sent: Friday, 5 December 2008 1:31 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Left 4 Dead Update Available > > about the second part of your email about the don't like it leave, well > this is a little different for L4D. When you create a server especially > for versus you don't have a choice what server you goto. it just > randomly finds one and sends you on your way. If the mods get as bad as > they are with TF2 where they try to bypass every kind of detection and > tags and what not, you could spend all day connecting and disconnecting > to servers to find a default server. > > now i'm sure that this will bring up the old discussion on server stuff > for that, but this is not what this topic is about. > > msleeper wrote: > > Clan and competitive players are not the only ones who want communities. > > Go tell that to TheVille or my home F7Lans. Some people just want to > > have their own servers on to play with their friends, and THAT is the > > point of hosting a server. > > > > What is so hard to accept about the "If you are on a modded server and > > don't like it, leave" concept? It's simple and it makes everyone happy. > > You get your stale gameplay and the rest of us get more fun out of the > > product. > > > > And need I remind you that running a L4D server, or any Valve product, > > is free? They don't charge you for the content. Okay sure you may pay > > for a physical server, but it's your prerogative to put L4D on there. > > Nobody is forcing you to run this game you hate - And if you hate it and > > are going to ragequit running a L4D server, seriously why are you still > > here. > > > > The 5% you drone on about is the part where Valve bends over backwards > > for -you-, since you aren't a "dirty" modder. If you want to play L4D > > (the game you hate, wut?) on a "pure" server, like DWN said, Valve runs > > a ton of their own, glistening pure servers. Play there. > > > > On Thu, 2008-12-04 at 23:03 -0500, Karl Weckstrom wrote: > > > >> I agree that the game should be played the way it was designed. TF2 is a > difficult game these days. It was designed to be a 24 player game with a > respawn timer, but has been convoluted into, well, a load of mud. I > honestly > wish Valve would have taken a heavier-handed approach. I can't tell you how > many players i see on our servers complaining that "the respawn time is too > long" because I haven't altered it from the default. To the average player, > all of those convoluted servers with altered respawn timers are "the norm". > My server that conforms to Valve's own limits is the one that looks strange > to them. > >> > >> I'm all for the modding community - they should be able to do what they > want. But I believe a "pure" server should be exactly as Valve intended it > to be. No mods, no plugins, no bull. No changes to gameplay, player limits > or what not. Valve caves too quickly to the player/server admin, and in the > process they lose the vision that made them the leader in this space to > begin with. While I still think L4D is a crap product from a server point > of > view, all their other work has been groundbreaking from a gameplay > perspective. For that they should be commended. > >> > >> But a lot of what Valve does is the same of what I see with the more > junior people that work on my team (at work, not on my gameservers). They > do > a terrific job for 95% of the job. But when it comes to the last 5%, they > fall flat on their face - And THAT'S the stuff that people remember. 95% of > the work is getting all the pieces in place and put together. The last 5% > is > the "polish" that everyone sees. Documentation, Support Models, QA, UAT > (User Acceptance Testing), and the like. > >> > >> Valve needs to work on that 5%. They should start by sticking to their > own vision instead of trying to make every person who wants no respawn > times > happy. > >> > >> Personally I think L4D would have been a great product all around if > they > did one thing - Left the "community/server operators" out of it. Valve is > capable of hosting as many servers as they need for this product, and since > the very nature of the game is not incredibly "community friendly", I see > no > reason to include communities as their target audience. Mindless zombie > killing isn't my kind of game, nor do I see how this game will ever be > adaptable to any sort of community play. It's not a competitive game by its > own nature, and it's those kinds of games that foster community play - not > this l4d stuff. > >> > >> Seriously, do any of you guys see the need to start a Left 4 Dead clan? > I > certainly don't. > >> > >> Anyway, that's my thoughts, like 'em or not. > >> ________________________________________ > >> From: [EMAIL PROTECTED] > [EMAIL PROTECTED] On Behalf Of SakeFox > [EMAIL PROTECTED] > >> Sent: Thursday, December 04, 2008 10:31 PM > >> To: Half-Life dedicated Win32 server mailing list > >> Subject: Re: [hlds] Left 4 Dead Update Available > >> > >> i don't like stopping for red lights. there a complete waste of our > >> time. This is something that is forced upon us and it shouldn't be. We > >> should have the right to chose what is restricted to us. Who's with me? > >> lets all just start ignoring them and complain that they should be > >> removed for existence. BAWWWWW!!!! > >> > >> Formologic23 wrote: > >> > >>> No dude, it's not, grow up. I love Valve games, and almost play them > >>> exclusively. I was stating as to why I didn't want to support THIS > >>> PARTICULAR GAME. I didn't say that I wasn't going to play it. You > should > >>> learn to read instead of taking the English language out of context. I > pay > >>> for servers that I continue to not be able to control. So therefore, > I'm > not > >>> going to support this particular game by PAYING for servers. Never said > I > >>> would stop playing the game, or I hate Valve. > >>> > >>> Once again, grow up dude. > >>> > >>> -----Original Message----- > >>> From: [EMAIL PROTECTED] > >>> [mailto:[EMAIL PROTECTED] On Behalf Of msleeper > >>> Sent: Thursday, December 04, 2008 4:51 PM > >>> To: Half-Life dedicated Win32 server mailing list > >>> Subject: Re: [hlds] Left 4 Dead Update Available > >>> > >>> Oh great here we go, another 200 thread long "I'm never supporting > Valve > >>> again!" email chain. > >>> > >>> On Thu, 2008-12-04 at 16:46 -0800, Formologic23 wrote: > >>> > >>> > >>>> Why on earth would you lock the Versus difficulty? That is a pretty > lame > >>>> forced update in my opinion. Normal is too easy, and most of the > people > I > >>>> have talked with prefer to play Versus on Advanced. So why would you > LOCK > >>>> the difficulty? I really am considering shutting down my servers > because > >>>> > >>>> > >>> if > >>> > >>> > >>>> I can't have control over them (including the clients to a certain > >>>> > >>>> > >>> degree), > >>> > >>> > >>>> then I really am not interested in supporting this particular game > >>>> > >>>> > >>> anymore. > >>> > >>> > >>>> I love the game, but seriously, this is ludicrous. > >>>> > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> > >>>> > >>> please visit: > >>> > >>> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

