- Versus mode is now locked to Normal difficulty <-- are you stupid?!
What the hell is that? We can't set the difficulty we want?

Cold

On Fri, Dec 5, 2008 at 6:40 AM, Dr.Stinglock <[EMAIL PROTECTED]> wrote:

> I thought only vanilla/pure servers were allowed in the matchmaking
> process?
> (unless the leader specifies sv_search_key that is.)
>
> If this isn't the case then I'm sure it will solve most peoples complaints
> about lobbys putting them on modded/non pure serevrs. As any custom/modded
> server should be connect to via serverbrowser or IP and NOT used in the
> matchmaking process unless the sv_search_key is set by the lobby leader.
>
> I though that was how it was setup, I guess I was wrong. Perhaps that would
> solve the problem with custom modded servers polluting the
> matchmaking/lobby
> connections.
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
> Sent: Friday, 5 December 2008 1:31 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead Update Available
>
> about the second part of your email about the don't like it leave, well
> this is a little different for L4D. When you create a server especially
> for versus you don't have a choice what server you goto. it just
> randomly finds one and sends you on your way. If the mods get as bad as
> they are with TF2 where they try to bypass every kind of detection and
> tags and what not, you could spend all day connecting and disconnecting
> to servers to find a default server.
>
> now i'm sure that this will bring up the old discussion on server stuff
> for that, but this is not what this topic is about.
>
> msleeper wrote:
> > Clan and competitive players are not the only ones who want communities.
> > Go tell that to TheVille or my home F7Lans. Some people just want to
> > have their own servers on to play with their friends, and THAT is the
> > point of hosting a server.
> >
> > What is so hard to accept about the "If you are on a modded server and
> > don't like it, leave" concept? It's simple and it makes everyone happy.
> > You get your stale gameplay and the rest of us get more fun out of the
> > product.
> >
> > And need I remind you that running a L4D server, or any Valve product,
> > is free? They don't charge you for the content. Okay sure you may pay
> > for a physical server, but it's your prerogative to put L4D on there.
> > Nobody is forcing you to run this game you hate - And if you hate it and
> > are going to ragequit running a L4D server, seriously why are you still
> > here.
> >
> > The 5% you drone on about is the part where Valve bends over backwards
> > for -you-, since you aren't a "dirty" modder. If you want to play L4D
> > (the game you hate, wut?) on a "pure" server, like DWN said, Valve runs
> > a ton of their own, glistening pure servers. Play there.
> >
> > On Thu, 2008-12-04 at 23:03 -0500, Karl Weckstrom wrote:
> >
> >> I agree that the game should be played the way it was designed. TF2 is a
> difficult game these days. It was designed to be a 24 player game with a
> respawn timer, but has been convoluted into, well, a load of mud. I
> honestly
> wish Valve would have taken a heavier-handed approach. I can't tell you how
> many players i see on our servers complaining that "the respawn time is too
> long" because I haven't altered it from the default. To the average player,
> all of those convoluted servers with altered respawn timers are "the norm".
> My server that conforms to Valve's own limits is the one that looks strange
> to them.
> >>
> >> I'm all for the modding community - they should be able to do what they
> want. But I believe a "pure" server should be exactly as Valve intended it
> to be. No mods, no plugins, no bull. No changes to gameplay, player limits
> or what not. Valve caves too quickly to the player/server admin, and in the
> process they lose the vision that made them the leader in this space to
> begin with. While I still think L4D is a crap product from a server point
> of
> view, all their other work has been groundbreaking from a gameplay
> perspective. For that they should be commended.
> >>
> >> But a lot of what Valve does is the same of what I see with the more
> junior people that work on my team (at work, not on my gameservers). They
> do
> a terrific job for 95% of the job. But when it comes to the last 5%, they
> fall flat on their face - And THAT'S the stuff that people remember. 95% of
> the work is getting all the pieces in place and put together. The last 5%
> is
> the "polish" that everyone sees. Documentation, Support Models, QA, UAT
> (User Acceptance Testing), and the like.
> >>
> >> Valve needs to work on that 5%. They should start by sticking to their
> own vision instead of trying to make every person who wants no respawn
> times
> happy.
> >>
> >> Personally I think L4D would have been a great product all around if
> they
> did one thing - Left the "community/server operators" out of it. Valve is
> capable of hosting as many servers as they need for this product, and since
> the very nature of the game is not incredibly "community friendly", I see
> no
> reason to include communities as their target audience. Mindless zombie
> killing isn't my kind of game, nor do I see how this game will ever be
> adaptable to any sort of community play. It's not a competitive game by its
> own nature, and it's those kinds of games that foster community play - not
> this l4d stuff.
> >>
> >> Seriously, do any of you guys see the need to start a Left 4 Dead clan?
> I
> certainly don't.
> >>
> >> Anyway, that's my thoughts, like 'em or not.
> >> ________________________________________
> >> From: [EMAIL PROTECTED]
> [EMAIL PROTECTED] On Behalf Of SakeFox
> [EMAIL PROTECTED]
> >> Sent: Thursday, December 04, 2008 10:31 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] Left 4 Dead Update Available
> >>
> >> i don't like stopping for red lights. there a complete waste of our
> >> time. This is something that is forced upon us and it shouldn't be. We
> >> should have the right to chose what is restricted to us. Who's with me?
> >> lets all just start ignoring them and complain that they should be
> >> removed for existence. BAWWWWW!!!!
> >>
> >> Formologic23 wrote:
> >>
> >>> No dude, it's not, grow up. I love Valve games, and almost play them
> >>> exclusively. I was stating as to why I didn't want to support THIS
> >>> PARTICULAR GAME. I didn't say that I wasn't going to play it. You
> should
> >>> learn to read instead of taking the English language out of context. I
> pay
> >>> for servers that I continue to not be able to control. So therefore,
> I'm
> not
> >>> going to support this particular game by PAYING for servers. Never said
> I
> >>> would stop playing the game, or I hate Valve.
> >>>
> >>> Once again, grow up dude.
> >>>
> >>> -----Original Message-----
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of msleeper
> >>> Sent: Thursday, December 04, 2008 4:51 PM
> >>> To: Half-Life dedicated Win32 server mailing list
> >>> Subject: Re: [hlds] Left 4 Dead Update Available
> >>>
> >>> Oh great here we go, another 200 thread long "I'm never supporting
> Valve
> >>> again!" email chain.
> >>>
> >>> On Thu, 2008-12-04 at 16:46 -0800, Formologic23 wrote:
> >>>
> >>>
> >>>> Why on earth would you lock the Versus difficulty? That is a pretty
> lame
> >>>> forced update in my opinion. Normal is too easy, and most of the
> people
> I
> >>>> have talked with prefer to play Versus on Advanced. So why would you
> LOCK
> >>>> the difficulty? I really am considering shutting down my servers
> because
> >>>>
> >>>>
> >>> if
> >>>
> >>>
> >>>> I can't have control over them (including the clients to a certain
> >>>>
> >>>>
> >>> degree),
> >>>
> >>>
> >>>> then I really am not interested in supporting this particular game
> >>>>
> >>>>
> >>> anymore.
> >>>
> >>>
> >>>> I love the game, but seriously, this is ludicrous.
> >>>>
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>>
> >>>>
> >>> please visit:
> >>>
> >>>
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>>
> >>>
> >> _______________________________________________
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> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> > _______________________________________________
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
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>
>
>
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