Hi - there were two issues Valve were seeking to address with this: 1. People starting versus games and being put into expert from the lobby when they wanted to play Normal. 2. People could call a vote to change difficulty but only 1 team (i.e. survivors or infected) would actually see the vote. Hence this could be exploited by the team, votechanging the difficulty to easy when they were humans, then expert when they were infected, and their opponents wouldn't even know they were doing it.
Now in fairness, issue 1 could have been addressed by simply adding a difficulty filter from the lobby in the same way that co-op does, and issue 2 could have been fixed by removing the ability to votechange. My guess is that Valve have simply locked the difficulty as a "quick fix" while they work on better solutions. 2008/12/5 P1cwh0r3 <[EMAIL PROTECTED]> > C-mon folks. As if reactions like that are going to help. > > Jason / Valve, > > What was the main point behind Valve locking the difficulty? > > Same question... 2 different ways of asking. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Coldorak > Sent: Saturday, 6 December 2008 12:53 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Left 4 Dead Update Available > > - Versus mode is now locked to Normal difficulty <-- are you stupid?! > What the hell is that? We can't set the difficulty we want? > > Cold > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

