I still can't see why you would remove the possibility. The game is mostly
(at least in our community) being played with *friends*. Why can't they
decide if they want a harder game?

Isn't the point of VS mode to get, ultimately, slaughterd? Why els would you
have a distance meter? Get as far as possible, until you die.

Expert mode were are you?

(maybe here is a job for sourcemod, lets rebuild L4D to our wishes :0)

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
Sent: Friday, December 05, 2008 7:59 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Available

It's a pretty close answer to a number of the ones that people have brought
up here.

The game was built to play against other people, not fight the horde and
fight other real people. Its also nearly impossible for players to know what
kind of experience they are going to be getting into.



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of P1cwh0r3
Sent: Friday, December 05, 2008 7:11 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Left 4 Dead Update Available

C-mon folks. As if reactions like that are going to help.

Jason / Valve,

What was the main point behind Valve locking the difficulty?

Same question... 2 different ways of asking.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Coldorak
Sent: Saturday, 6 December 2008 12:53 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Available

- Versus mode is now locked to Normal difficulty <-- are you stupid?!
What the hell is that? We can't set the difficulty we want?

Cold




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