That was my understanding, 4 vs 4 with a normal difficulty level. Changing the 
difficulty in verses would stack an advantage to one team let alone change 
the values of the ai's (I think valve got it right here).




________________________________
From: AnAkIn . <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Sent: Friday, December 5, 2008 9:12:14 AM
Subject: Re: [hlds] Left 4 Dead Update Available

Versus was made for Normal difficulty. You should not have been able to
change it. It was a bug.
There was not even an option in the lobby to change the difficulty.

2008/12/5 Coldorak <[EMAIL PROTECTED]>

> - Versus mode is now locked to Normal difficulty <-- are you stupid?!
> What the hell is that? We can't set the difficulty we want?
>
> Cold
>
> On Fri, Dec 5, 2008 at 6:40 AM, Dr.Stinglock <[EMAIL PROTECTED]>
> wrote:
>
> > I thought only vanilla/pure servers were allowed in the matchmaking
> > process?
> > (unless the leader specifies sv_search_key that is.)
> >
> > If this isn't the case then I'm sure it will solve most peoples
> complaints
> > about lobbys putting them on modded/non pure serevrs. As any
> custom/modded
> > server should be connect to via serverbrowser or IP and NOT used in the
> > matchmaking process unless the sv_search_key is set by the lobby leader.
> >
> > I though that was how it was setup, I guess I was wrong. Perhaps that
> would
> > solve the problem with custom modded servers polluting the
> > matchmaking/lobby
> > connections.
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
> > Sent: Friday, 5 December 2008 1:31 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Left 4 Dead Update Available
> >
> > about the second part of your email about the don't like it leave, well
> > this is a little different for L4D. When you create a server especially
> > for versus you don't have a choice what server you goto. it just
> > randomly finds one and sends you on your way. If the mods get as bad as
> > they are with TF2 where they try to bypass every kind of detection and
> > tags and what not, you could spend all day connecting and disconnecting
> > to servers to find a default server.
> >
> > now i'm sure that this will bring up the old discussion on server stuff
> > for that, but this is not what this topic is about.
> >
> > msleeper wrote:
> > > Clan and competitive players are not the only ones who want
> communities.
> > > Go tell that to TheVille or my home F7Lans. Some people just want to
> > > have their own servers on to play with their friends, and THAT is the
> > > point of hosting a server.
> > >
> > > What is so hard to accept about the "If you are on a modded server and
> > > don't like it, leave" concept? It's simple and it makes everyone happy.
> > > You get your stale gameplay and the rest of us get more fun out of the
> > > product.
> > >
> > > And need I remind you that running a L4D server, or any Valve product,
> > > is free? They don't charge you for the content. Okay sure you may pay
> > > for a physical server, but it's your prerogative to put L4D on there.
> > > Nobody is forcing you to run this game you hate - And if you hate it
> and
> > > are going to ragequit running a L4D server, seriously why are you still
> > > here.
> > >
> > > The 5% you drone on about is the part where Valve bends over backwards
> > > for -you-, since you aren't a "dirty" modder. If you want to play L4D
> > > (the game you hate, wut?) on a "pure" server, like DWN said, Valve runs
> > > a ton of their own, glistening pure servers. Play there.
> > >
> > > On Thu, 2008-12-04 at 23:03 -0500, Karl Weckstrom wrote:
> > >
> > >> I agree that the game should be played the way it was designed. TF2 is
> a
> > difficult game these days. It was designed to be a 24 player game with a
> > respawn timer, but has been convoluted into, well, a load of mud. I
> > honestly
> > wish Valve would have taken a heavier-handed approach. I can't tell you
> how
> > many players i see on our servers complaining that "the respawn time is
> too
> > long" because I haven't altered it from the default. To the average
> player,
> > all of those convoluted servers with altered respawn timers are "the
> norm".
> > My server that conforms to Valve's own limits is the one that looks
> strange
> > to them.
> > >>
> > >> I'm all for the modding community - they should be able to do what
> they
> > want. But I believe a "pure" server should be exactly as Valve intended
> it
> > to be. No mods, no plugins, no bull. No changes to gameplay, player
> limits
> > or what not. Valve caves too quickly to the player/server admin, and in
> the
> > process they lose the vision that made them the leader in this space to
> > begin with. While I still think L4D is a crap product from a server point
> > of
> > view, all their other work has been groundbreaking from a gameplay
> > perspective. For that they should be commended.
> > >>
> > >> But a lot of what Valve does is the same of what I see with the more
> > junior people that work on my team (at work, not on my gameservers). They
> > do
> > a terrific job for 95% of the job. But when it comes to the last 5%, they
> > fall flat on their face - And THAT'S the stuff that people remember. 95%
> of
> > the work is getting all the pieces in place and put together. The last 5%
> > is
> > the "polish" that everyone sees. Documentation, Support Models, QA, UAT
> > (User Acceptance Testing), and the like.
> > >>
> > >> Valve needs to work on that 5%. They should start by sticking to their
> > own vision instead of trying to make every person who wants no respawn
> > times
> > happy.
> > >>
> > >> Personally I think L4D would have been a great product all around if
> > they
> > did one thing - Left the "community/server operators" out of it. Valve is
> > capable of hosting as many servers as they need for this product, and
> since
> > the very nature of the game is not incredibly "community friendly", I see
> > no
> > reason to include communities as their target audience. Mindless zombie
> > killing isn't my kind of game, nor do I see how this game will ever be
> > adaptable to any sort of community play. It's not a competitive game by
> its
> > own nature, and it's those kinds of games that foster community play -
> not
> > this l4d stuff.
> > >>
> > >> Seriously, do any of you guys see the need to start a Left 4 Dead
> clan?
> > I
> > certainly don't.
> > >>
> > >> Anyway, that's my thoughts, like 'em or not.
> > >> ________________________________________
> > >> From: [EMAIL PROTECTED]
> > [EMAIL PROTECTED] On Behalf Of SakeFox
> > [EMAIL PROTECTED]
> > >> Sent: Thursday, December 04, 2008 10:31 PM
> > >> To: Half-Life dedicated Win32 server mailing list
> > >> Subject: Re: [hlds] Left 4 Dead Update Available
> > >>
> > >> i don't like stopping for red lights. there a complete waste of our
> > >> time. This is something that is forced upon us and it shouldn't be. We
> > >> should have the right to chose what is restricted to us. Who's with
> me?
> > >> lets all just start ignoring them and complain that they should be
> > >> removed for existence. BAWWWWW!!!!
> > >>
> > >> Formologic23 wrote:
> > >>
> > >>> No dude, it's not, grow up. I love Valve games, and almost play them
> > >>> exclusively. I was stating as to why I didn't want to support THIS
> > >>> PARTICULAR GAME. I didn't say that I wasn't going to play it. You
> > should
> > >>> learn to read instead of taking the English language out of context.
> I
> > pay
> > >>> for servers that I continue to not be able to control. So therefore,
> > I'm
> > not
> > >>> going to support this particular game by PAYING for servers. Never
> said
> > I
> > >>> would stop playing the game, or I hate Valve.
> > >>>
> > >>> Once again, grow up dude.
> > >>>
> > >>> -----Original Message-----
> > >>> From: [EMAIL PROTECTED]
> > >>> [mailto:[EMAIL PROTECTED] On Behalf Of msleeper
> > >>> Sent: Thursday, December 04, 2008 4:51 PM
> > >>> To: Half-Life dedicated Win32 server mailing list
> > >>> Subject: Re: [hlds] Left 4 Dead Update Available
> > >>>
> > >>> Oh great here we go, another 200 thread long "I'm never supporting
> > Valve
> > >>> again!" email chain.
> > >>>
> > >>> On Thu, 2008-12-04 at 16:46 -0800, Formologic23 wrote:
> > >>>
> > >>>
> > >>>> Why on earth would you lock the Versus difficulty? That is a pretty
> > lame
> > >>>> forced update in my opinion. Normal is too easy, and most of the
> > people
> > I
> > >>>> have talked with prefer to play Versus on Advanced. So why would you
> > LOCK
> > >>>> the difficulty? I really am considering shutting down my servers
> > because
> > >>>>
> > >>>>
> > >>> if
> > >>>
> > >>>
> > >>>> I can't have control over them (including the clients to a certain
> > >>>>
> > >>>>
> > >>> degree),
> > >>>
> > >>>
> > >>>> then I really am not interested in supporting this particular game
> > >>>>
> > >>>>
> > >>> anymore.
> > >>>
> > >>>
> > >>>> I love the game, but seriously, this is ludicrous.
> > >>>>
> > >>>>
> > >>>> _______________________________________________
> > >>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>>>
> > >>>>
> > >>> please visit:
> > >>>
> > >>>
> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>>
> > >>>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>
> > >>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>
> > >>>
> > >>>
> > >>>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> _______________________________________________
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