I agree with both sides of this. As the implementation is now, Versus needed to be locked to Normal.
But.... a) Difficulty for Versus should be a Game Setting selectable in the Lobby. b) With this would need some tuning to the scoring. Survivors need to get points based on how far long they get in a level, and as the difficulty is raised, those points need to be multiplied to compensate for the ramped up Infected damage output. Also need a Versus Campaign mode that doesn't alternate the players after every map. I don't want to go up against a crappy team of Survivors, wipe them out in under 3 minutes and then have to play as a Survivor for the next 15 minutes, when all I really want to do is play as Infected. If the Survivors get wiped out, their score should reflect this, but the next map in campaign loads and you carry on to destroy them again. Sean On Fri, Dec 5, 2008 at 11:09 AM, Saint K. <[EMAIL PROTECTED]> wrote: > I still can't see why you would remove the possibility. The game is mostly > (at least in our community) being played with *friends*. Why can't they > decide if they want a harder game? > > Isn't the point of VS mode to get, ultimately, slaughterd? Why els would > you > have a distance meter? Get as far as possible, until you die. > > Expert mode were are you? > > (maybe here is a job for sourcemod, lets rebuild L4D to our wishes :0) > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson > Sent: Friday, December 05, 2008 7:59 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Left 4 Dead Update Available > > It's a pretty close answer to a number of the ones that people have brought > up here. > > The game was built to play against other people, not fight the horde and > fight other real people. Its also nearly impossible for players to know > what > kind of experience they are going to be getting into. > > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of P1cwh0r3 > Sent: Friday, December 05, 2008 7:11 AM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] Left 4 Dead Update Available > > C-mon folks. As if reactions like that are going to help. > > Jason / Valve, > > What was the main point behind Valve locking the difficulty? > > Same question... 2 different ways of asking. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Coldorak > Sent: Saturday, 6 December 2008 12:53 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Left 4 Dead Update Available > > - Versus mode is now locked to Normal difficulty <-- are you stupid?! > What the hell is that? We can't set the difficulty we want? > > Cold > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

