The "25 health" thing could be an issue - on higher difficulties that's less
than one shotgun shot...

About the leaving spawn thing, I'm not sure.  The game will already replace
players with bots if they're completely idle, and I'm sure someone somewhere
has come up with some tactic or other for the first level of no mercy that
needs a player to stay behind on the roof (probably not a _good_ tactic, but
nevertheless...)

Though if they were to go with that, I'd say "within x seconds of everyone
else and at least y distance away from the nearest player"

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
> Sent: 07 December 2008 23:24
> To: [email protected]
> Subject: [hlds] L4D: TK'ing becoming more of an issue
> 
> I rent a server, but occasionally I have to join other servers without
> active administrators. In the past couple of days I've run across game
> degrading behavior stemming from pairs of team killers. They aren't
> autokicked nor vote kicked. Typically I just leave and find another
> lobby,
> but it happened twice in a gaming session and feel that it could be
> resolved fairly easily and quickly by Valve.
> 
> If a player chooses not to leave a spawn area within 45 seconds, they
> should be auto-kicked.
> If a player chooses to shoot at a team player for 30 seconds (or a
> total of
> 25 health), they should be auto-kicked.
> 
> There are probably other harsher rules, but should control some of the
> behavior in the game. It's become a more frequent problem and one that
> can't be resolved by a team that can't get a majority of the votes for
> a
> vote kick.
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