There was something supposed to fix that by matchmaking team killers and griefers together while more experienced players can play in peace.
But it was removed or never finished. Probably because it's hard for the game to decide if someone is a bad shot or if the one getting shot is just getting himself shot by running in front of other players while they are shooting, but that's just my guess. On Mon, Dec 8, 2008 at 12:24 AM, <[EMAIL PROTECTED]> wrote: > I rent a server, but occasionally I have to join other servers without > active administrators. In the past couple of days I've run across game > degrading behavior stemming from pairs of team killers. They aren't > autokicked nor vote kicked. Typically I just leave and find another lobby, > but it happened twice in a gaming session and feel that it could be > resolved fairly easily and quickly by Valve. > > If a player chooses not to leave a spawn area within 45 seconds, they > should be auto-kicked. > If a player chooses to shoot at a team player for 30 seconds (or a total of > 25 health), they should be auto-kicked. > > There are probably other harsher rules, but should control some of the > behavior in the game. It's become a more frequent problem and one that > can't be resolved by a team that can't get a majority of the votes for a > vote kick. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

