Do you think that it would be a good idea to be able to have two lobbies for a versus map? Each one with 4 players, for teams to play against each other... To use the matchmaking as sort-of a league?
2008/12/8 Kitteny Berk <[EMAIL PROTECTED]> > Personally I think it's a bloody outstanding game for communities, > gives us another co-op option other than Swat 4 and JO. > > However, as a recruiting tool, It's not great; > > You only really get the chance to play against people outside your > community on VS servers, and often you end up community vs. randoms, > The problem being, we've known eachother for years and are able to > organise ourselves well enough to make the game no fun for the other > team, It's not griefing, but if only half the server is enjoying > playing, it might as well be. > > As for Co-Op, I don't really feel right jumping onto a server with a > slot free and saying "OMG we're so great, join our community." a great > deal of the time it'll be a few mates playing L4D and having a few > pints, any advertisment beyond the banner/motd just serves to piss > people off. > > > GS wrote: > > I think it's funny that a lot of source game communities don't feel that > L4D > > is a good recruitment game. Sure you can't have large servers where many > > people are in the server at once having a blast fragging and ribbing each > > other like you can in TF2. But L4D's very nature as a co-op game makes > the > > case for having a large pool of people to play with ever more important. > > > > I won't even play the game unless I'm with at least 2 or 3 other friends, > > hopefully 6 or 7 in a versus match, but the 2-3 will do if we all go on > the > > same team. There are too many team killers, nubs, griefers, asshats, > > leroy's, etc out there to do otherwise. I couldn't imagine playing this > on > > a console where the avg maturity of gamers is even lower that on the PC. > > > > After spending the first two weeks of the game on a lot of different > servers > > while Valve was fixing it's matchmaking and server discovery issues, I'm > > also not very willing to play the game on a dedicated server that my > > community does not control. > > > > Alltalk, difficulty settings, team swapping, etc, etc it's so annoying, > and > > I'm sure it'll only get worse as the adoptions of server owners use of > mods > > continues to grow. > > > > So instead of looking for valve to implement a behavioral patch, try > growing > > your circle of friends into a new community or join an existing one. > > > > No matter what time of the day or night, I always have a group of people > to > > play with on a large bank of l4d servers. > > > > > > On Sun, Dec 7, 2008 at 6:24 PM, <[EMAIL PROTECTED]> wrote: > > > > > >> I rent a server, but occasionally I have to join other servers without > >> active administrators. In the past couple of days I've run across game > >> degrading behavior stemming from pairs of team killers. They aren't > >> autokicked nor vote kicked. Typically I just leave and find another > lobby, > >> but it happened twice in a gaming session and feel that it could be > >> resolved fairly easily and quickly by Valve. > >> > >> If a player chooses not to leave a spawn area within 45 seconds, they > >> should be auto-kicked. > >> If a player chooses to shoot at a team player for 30 seconds (or a total > of > >> 25 health), they should be auto-kicked. > >> > >> There are probably other harsher rules, but should control some of the > >> behavior in the game. It's become a more frequent problem and one that > >> can't be resolved by a team that can't get a majority of the votes for a > >> vote kick. > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > __________ Information from ESET NOD32 Antivirus, version of virus > signature database 3672 (20081208) __________ > > > > The message was checked by ESET NOD32 Antivirus. > > > > http://www.eset.com > > > > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

