That could be a sensible solution, especially if it did some magic calculating the skill level of the group in the lobby so you ended up with a balanced game.
Philip Bembridge wrote: > Do you think that it would be a good idea to be able to have two lobbies for > a versus map? > Each one with 4 players, for teams to play against each other... To use the > matchmaking as sort-of a league? > > 2008/12/8 Kitteny Berk <[EMAIL PROTECTED]> > > >> Personally I think it's a bloody outstanding game for communities, >> gives us another co-op option other than Swat 4 and JO. >> >> However, as a recruiting tool, It's not great; >> >> You only really get the chance to play against people outside your >> community on VS servers, and often you end up community vs. randoms, >> The problem being, we've known eachother for years and are able to >> organise ourselves well enough to make the game no fun for the other >> team, It's not griefing, but if only half the server is enjoying >> playing, it might as well be. >> >> As for Co-Op, I don't really feel right jumping onto a server with a >> slot free and saying "OMG we're so great, join our community." a great >> deal of the time it'll be a few mates playing L4D and having a few >> pints, any advertisment beyond the banner/motd just serves to piss >> people off. >> >> >> GS wrote: >> >>> I think it's funny that a lot of source game communities don't feel that >>> >> L4D >> >>> is a good recruitment game. Sure you can't have large servers where many >>> people are in the server at once having a blast fragging and ribbing each >>> other like you can in TF2. But L4D's very nature as a co-op game makes >>> >> the >> >>> case for having a large pool of people to play with ever more important. >>> >>> I won't even play the game unless I'm with at least 2 or 3 other friends, >>> hopefully 6 or 7 in a versus match, but the 2-3 will do if we all go on >>> >> the >> >>> same team. There are too many team killers, nubs, griefers, asshats, >>> leroy's, etc out there to do otherwise. I couldn't imagine playing this >>> >> on >> >>> a console where the avg maturity of gamers is even lower that on the PC. >>> >>> After spending the first two weeks of the game on a lot of different >>> >> servers >> >>> while Valve was fixing it's matchmaking and server discovery issues, I'm >>> also not very willing to play the game on a dedicated server that my >>> community does not control. >>> >>> Alltalk, difficulty settings, team swapping, etc, etc it's so annoying, >>> >> and >> >>> I'm sure it'll only get worse as the adoptions of server owners use of >>> >> mods >> >>> continues to grow. >>> >>> So instead of looking for valve to implement a behavioral patch, try >>> >> growing >> >>> your circle of friends into a new community or join an existing one. >>> >>> No matter what time of the day or night, I always have a group of people >>> >> to >> >>> play with on a large bank of l4d servers. >>> >>> >>> On Sun, Dec 7, 2008 at 6:24 PM, <[EMAIL PROTECTED]> wrote: >>> >>> >>> >>>> I rent a server, but occasionally I have to join other servers without >>>> active administrators. In the past couple of days I've run across game >>>> degrading behavior stemming from pairs of team killers. They aren't >>>> autokicked nor vote kicked. Typically I just leave and find another >>>> >> lobby, >> >>>> but it happened twice in a gaming session and feel that it could be >>>> resolved fairly easily and quickly by Valve. >>>> >>>> If a player chooses not to leave a spawn area within 45 seconds, they >>>> should be auto-kicked. >>>> If a player chooses to shoot at a team player for 30 seconds (or a total >>>> >> of >> >>>> 25 health), they should be auto-kicked. >>>> >>>> There are probably other harsher rules, but should control some of the >>>> behavior in the game. It's become a more frequent problem and one that >>>> can't be resolved by a team that can't get a majority of the votes for a >>>> vote kick. >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> __________ Information from ESET NOD32 Antivirus, version of virus >>> >> signature database 3672 (20081208) __________ >> >>> The message was checked by ESET NOD32 Antivirus. >>> >>> http://www.eset.com >>> >>> >>> >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > __________ Information from ESET NOD32 Antivirus, version of virus signature > database 3673 (20081208) __________ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

