That could be a sensible solution,  especially if it did some magic 
calculating the skill level of the group in the lobby so you ended up 
with a balanced game.


Philip Bembridge wrote:
> Do you think that it would be a good idea to be able to have two lobbies for
> a versus map?
> Each one with 4 players, for teams to play against each other... To use the
> matchmaking as sort-of a league?
>
> 2008/12/8 Kitteny Berk <[EMAIL PROTECTED]>
>
>   
>> Personally I think it's a bloody outstanding game for communities,
>> gives us another co-op option other than Swat 4 and JO.
>>
>> However, as a recruiting tool, It's not great;
>>
>> You only really get the chance to play against people outside your
>> community on VS servers, and often you end up community vs. randoms,
>> The problem being, we've known eachother for years and are able to
>> organise ourselves well enough to make the game no fun for the other
>> team,   It's not griefing, but if only half the server is enjoying
>> playing, it might as well be.
>>
>> As for Co-Op, I don't really feel right jumping onto a server with a
>> slot free and saying "OMG we're so great, join our community."  a great
>> deal of the time it'll be a few mates playing L4D and having a few
>> pints,  any advertisment beyond the banner/motd just serves to piss
>> people off.
>>
>>
>> GS wrote:
>>     
>>> I think it's funny that a lot of source game communities don't feel that
>>>       
>> L4D
>>     
>>> is a good recruitment game.  Sure you can't have large servers where many
>>> people are in the server at once having a blast fragging and ribbing each
>>> other like you can in TF2.  But L4D's very nature as a  co-op game makes
>>>       
>> the
>>     
>>> case for having a large pool of people to play with ever more important.
>>>
>>> I won't even play the game unless I'm with at least 2 or 3 other friends,
>>> hopefully 6 or 7 in a versus match, but the 2-3 will do if we all go on
>>>       
>> the
>>     
>>> same team.  There are too many team killers, nubs, griefers, asshats,
>>> leroy's, etc out there to do otherwise.  I couldn't imagine playing this
>>>       
>> on
>>     
>>> a console where the avg maturity of gamers is even lower that on the PC.
>>>
>>> After spending the first two weeks of the game on a lot of different
>>>       
>> servers
>>     
>>> while Valve was fixing it's matchmaking and server discovery issues, I'm
>>> also not very willing to play the game on a dedicated server that my
>>> community does not control.
>>>
>>> Alltalk, difficulty settings, team swapping, etc, etc it's so annoying,
>>>       
>> and
>>     
>>> I'm sure it'll only get worse as the adoptions of server owners use of
>>>       
>> mods
>>     
>>> continues to grow.
>>>
>>> So instead of looking for valve to implement a behavioral patch, try
>>>       
>> growing
>>     
>>> your circle of friends into a new community or join an existing one.
>>>
>>> No matter what time of the day or night, I always have a group of people
>>>       
>> to
>>     
>>> play with on a large bank of l4d servers.
>>>
>>>
>>> On Sun, Dec 7, 2008 at 6:24 PM, <[EMAIL PROTECTED]> wrote:
>>>
>>>
>>>       
>>>> I rent a server, but occasionally I have to join other servers without
>>>> active administrators. In the past couple of days I've run across game
>>>> degrading behavior stemming from pairs of team killers. They aren't
>>>> autokicked nor vote kicked. Typically I just leave and find another
>>>>         
>> lobby,
>>     
>>>> but it happened twice in a gaming session and feel that it could be
>>>> resolved fairly easily and quickly by Valve.
>>>>
>>>> If a player chooses not to leave a spawn area within 45 seconds, they
>>>> should be auto-kicked.
>>>> If a player chooses to shoot at a team player for 30 seconds (or a total
>>>>         
>> of
>>     
>>>> 25 health), they should be auto-kicked.
>>>>
>>>> There are probably other harsher rules, but should control some of the
>>>> behavior in the game. It's become a more frequent problem and one that
>>>> can't be resolved by a team that can't get a majority of the votes for a
>>>> vote kick.
>>>> _______________________________________________
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>>>>
>>>>
>>>>         
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