Wrong list to be asking about the autoupdate fix.

Arg! wrote:
> And the autoupdate fix?
>
> On Fri, Dec 12, 2008 at 12:33 PM, P. Bhandal <pbhan...@gmail.com> wrote:
>
>   
>> Is there any comment on the map-to-map timeout disconnect issue?
>>
>> On Thu, Dec 11, 2008 at 8:13 PM, Jason Ruymen <jas...@valvesoftware.com
>>     
>>> wrote:
>>>       
>>> A required update for Team Fortress 2 has been released.  Please run
>>> hldsupdatetool to receive the update.  The specific changes include:
>>>
>>> - The Engineer's teleporters can now be upgraded to level three. It will
>>> recharge faster the higher level it is
>>> - The Engineer's dispensers can now be upgraded to level three. It will
>>> give out metal and heal faster as it is upgraded
>>> - Spies will be able to recharge their cloaking ability by picking up
>>>       
>> ammo
>>     
>>> off of the ground or from health cabinets
>>> - Some changes to the second part of the first stage of Goldrush to give
>>> the attackers more of an advantage
>>> - Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's
>>> minigun, etc.) can now break apart the Demoman's stickybombs
>>> - The icon on the HUD for a person calling for Medic will now give more
>>> information to the medic (if the target is low on health, on fire, etc.)
>>> - Added an achievement tracker that will allow people to choose specific
>>> achievements that they are trying to get
>>> - There is now a custom icon for death messages when the player was
>>>       
>> killed
>>     
>>> from a critical hit
>>> - Added a new particle effect for when a player enters the water
>>> - Added smoke to the feet of a rocket jumping soldier
>>> - Players will now have some particles swirling around them so other
>>> players can see when they are overhealed
>>>
>>> Jason
>>>
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>>>
>>>       
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>>     
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