Me too. And cpu usage is still huge - maybe its even worse than before
the update.
 Quoting Ronny Schedel : I can confirm this also on Linux with a full
updated server, it timeout 
 after map change and players are kicked.
 > Definitely just got this on my Windows server just now. I thought
I was
 > getting it before, but now I see I wasn't. The server took 30-60
seconds 
 > to
 > finally start changing level. Not sure if it's doing it every
time, but 
 > I'll
 > stay on my server and see.
 >
 > -----Original Message-----
 > From: [email protected]
 > [mailto:[email protected]] On Behalf Of Saint
K.
 > Sent: Tuesday, December 09, 2008 10:16 AM
 > To: 'Half-Life dedicated Win32 server mailing list'
 > Subject: Re: [hlds] [TF2] Time out at map change
 >
 > We're experiancing timeouts aswell on our TF2 servers (linux) at
map 
 > change
 > sometimes. Its completely random, but *always* at a map change if
it
 > happends.
 >
 > Haven't found a cause, nor a solution.
 >
 > VALVe, any tips or hints from your side? It starts to look like a
steam
 > issue as its cross game.
 >
 > Cheers
 >
 > -----Original Message-----
 > From: [email protected]
 > [mailto:[email protected]] On Behalf Of Ronny
Schedel
 > Sent: Tuesday, December 09, 2008 6:58 PM
 > To: Half-Life dedicated Win32 server mailing list
 > Subject: Re: [hlds] [TF2] Time out at map change
 >
 >
 > We experience the same with our DOD:S server, I suppose the server
is
 > uploading the stats to the master server after map change and this
causes
 > timeouts.
 >
 >
 >> I'm still having some issues, but it might be related to attacks
against
 >> the
 >> server and/or disk space running low. I noticed a large increase
in
 >> incoming
 >> data right around the time people were complaining of terrible
lag.
 >>
 >> -----Original Message-----
 >> From: [email protected]
 >> [mailto:[email protected]] On Behalf Of Damien
Tombs
 >> Sent: Tuesday, December 09, 2008 8:54 AM
 >> To: [email protected]
 >> Subject: Re: [hlds] [TF2] Time out at map change
 >>
 >>
 >>
 >> Did anyone ever find a solution to this? (TF2) As it's still
doing it to
 >> us
 >> as of today. And also happened on a 8v8 vs for LFD today as
well.
 >>
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 >
 >
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