For what it's worth, TF2 update 68 seems to have resolved this issue
(or at least I haven't seen it happen during the past two months). I'm
not sure why the problem cropped up only within the last couple of
hours.

Ryan

2008/12/9 Ryan Mannion <[EMAIL PROTECTED]>:
> My TF2 servers are crashing almost immediately after rounds are won.
> They lock up and segfault within a minute. Additionally, there are
> frequent, temporary lockups during the course of the rounds.
>
> Ryan
>
> 2008/12/9 Robert Whelan <[EMAIL PROTECTED]>:
>> Our css server seems to run fine, map changes are a breeze (and its loaded 
>> with extras).
>>
>>
>>
>>
>> ________________________________
>> From: "[ЯтR] The-/<iller" <[EMAIL PROTECTED]>
>> To: Half-Life dedicated Win32 server mailing list 
>> <[email protected]>
>> Sent: Tuesday, December 9, 2008 6:22:57 PM
>> Subject: Re: [hlds] [TF2] Time out at map change
>>
>> This is happening to DoD:S as well, seems to be an OB problem, unless
>> this is on CS:S as well?
>>
>> Damien Tombs wrote:
>>>
>>> Actually, it would be nice (and I'd appreciate it) if Valve could just 
>>> reply to say that they are looking into this, or (hopefully) that they know 
>>> what the problem is - and it will be fixed soon :)
>>> _________________________________________________________________
>>> Imagine a life without walls.  See the possibilities.
>>> http://clk.atdmt.com/UKM/go/122465943/direct/01/
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>
>>
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>>
>>
>>
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>
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