Everybody can use mp_tournament_restart without needing rcon, setting this to 0 will makes it needs rcon, players won't be able to restart during the game.
2009/1/29 Roman Hatsiev <[email protected]> > "mp_tournament_allow_non_admin_restart" = "1" > game > - Allow mp_tournament_restart command to be issued by players other than > admin. > > I wonder what "admin" means in this context? Is it rcon or what? > > Regards, > > Roman > > On Thu, Jan 29, 2009 at 4:32 AM, Jason Ruymen <[email protected]> > wrote: > > A required update for TF2 and DODS is now available. Please run > hldsupdatetool to receive the update. The specific changes include: > > > > Team Fortress 2: > > - Added percentage to UberCharge HUD panel for the Medic > > - Added upgrade progress and levels to Engineer HUD panel for all > buildings > > - Added mp_tournament_allow_non_admin_restart server ConVar to allow > server admin to toggle whether non-admin players can issue the > mp_tournament_restart ConCommand on the server. Default is 1 (current > behavior) > > - Added flag to the gamerules entity so map authors can override the HUD > type being used. Allows map authors to force CTF or CP HUD to be used if > they mix CTF/CP entities in the map > > - Added check in CTF HUD to make sure it doesn't point at disabled > capture zones when the player is carrying the flag. Allows map authors to > have more than one capture zone for each team in the map > > - Changed AutoTeam to give new players to the attackers on attack/defend > maps if the teams are even > > - Fixed Pyro model not animating in the class menu > > - Fixed players getting stuck in the "prepare to respawn..." countdown > loop > > - Fixed Natascha not getting the proper 75% of damage and slightly > increased the strength of Natascha's slowdown > > - Fixed teleporter entrance/exit effects being drawn when they don't have > a matching teleporter entrance/exit > > - Fixed announcer saying "the cart is nearing the checkpoint" after the > round has already been won > > - Fixed cloaked spies having a particle-beam effect while standing next > to a dispenser that's healing them > > - Fixed server crash when trying to load a map that contains control > points with duplicate index values > > - Fixed several materials warnings in the console > > - Fixed "Cart.Explode" sound script entry using an unknown sound channel > > - Marked the cl_bobcycle and cl_bobup ConVars as cheats > > > > Team Fortress 2 and Day of Defeat: Source: > > - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, > sv_soundemitter_filecheck, sv_findsoundname, and > sv_soundscape_printdebuginfo to lag/crash servers > > > > Source Engine: > > - Fixed client "timeout on mapchange" problem > > - Fixed setinfo exploit > > - Marked the r_aspectratio ConVar as a cheat > > > > Server Browser: > > - Renamed "Quick List" to "Map List" > > - Removed minimum ping filter from Map List > > > > Jason > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

