Everybody can use mp_tournament_restart without needing rcon, setting this
to 0 will makes it needs rcon, players won't be able to restart during the
game.

2009/1/29 Roman Hatsiev <[email protected]>

> "mp_tournament_allow_non_admin_restart" = "1"
> game
> - Allow mp_tournament_restart command to be issued by players other than
> admin.
>
> I wonder what "admin" means in this context? Is it rcon or what?
>
> Regards,
>
> Roman
>
> On Thu, Jan 29, 2009 at 4:32 AM, Jason Ruymen <[email protected]>
> wrote:
> > A required update for TF2 and DODS is now available.  Please run
> hldsupdatetool to receive the update.  The specific changes include:
> >
> > Team Fortress 2:
> > - Added percentage to UberCharge HUD panel for the Medic
> > - Added upgrade progress and levels to Engineer HUD panel for all
> buildings
> > - Added mp_tournament_allow_non_admin_restart server ConVar to allow
> server admin to toggle whether non-admin players can issue the
> mp_tournament_restart ConCommand on the server. Default is 1 (current
> behavior)
> > - Added flag to the gamerules entity so map authors can override the HUD
> type being used. Allows map authors to force CTF or CP HUD to be used if
> they mix CTF/CP entities in the map
> > - Added check in CTF HUD to make sure it doesn't point at disabled
> capture zones when the player is carrying the flag. Allows map authors to
> have more than one capture zone for each team in the map
> > - Changed AutoTeam to give new players to the attackers on attack/defend
> maps if the teams are even
> > - Fixed Pyro model not animating in the class menu
> > - Fixed players getting stuck in the "prepare to respawn..." countdown
> loop
> > - Fixed Natascha not getting the proper 75% of damage and slightly
> increased the strength of Natascha's slowdown
> > - Fixed teleporter entrance/exit effects being drawn when they don't have
> a matching teleporter entrance/exit
> > - Fixed announcer saying "the cart is nearing the checkpoint" after the
> round has already been won
> > - Fixed cloaked spies having a particle-beam effect while standing next
> to a dispenser that's healing them
> > - Fixed server crash when trying to load a map that contains control
> points with duplicate index values
> > - Fixed several materials warnings in the console
> > - Fixed "Cart.Explode" sound script entry using an unknown sound channel
> > - Marked the cl_bobcycle and cl_bobup ConVars as cheats
> >
> > Team Fortress 2 and Day of Defeat: Source:
> > - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
> sv_soundemitter_filecheck, sv_findsoundname, and
> sv_soundscape_printdebuginfo to lag/crash servers
> >
> > Source Engine:
> > - Fixed client "timeout on mapchange" problem
> > - Fixed setinfo exploit
> > - Marked the r_aspectratio ConVar as a cheat
> >
> > Server Browser:
> > - Renamed "Quick List" to "Map List"
> > - Removed minimum ping filter from Map List
> >
> > Jason
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to