Thanks for r_aspectratio, setinfo exploit and mp_tournament_restart fixes :)

2009/1/29 Jeff Sugar <[email protected]>

> ctf_avantiville_b15 is a great example of this :)
>
>
> On Wed, Jan 28, 2009 at 8:53 PM, David Cousins <[email protected]
> >wrote:
>
> > I do hope this means we will see some official flag based CP maps like
> > those that made TFC so varied instead of dull progress bar team
> > deathmatch around circles like every current CP map.
> >
> >
> > On 29 Jan 2009, at 01:55, Jonah Hirsch <[email protected]> wrote:
> >
> > > The cloaked spy+particle effect was a bug?
> > > Aw.
> > >
> > > Nice update though! I like the HUD changes! Also, the multiple ctf
> > > points will greatly increase the variety of CTF maps (Do I sense a new
> > > official CTF map coming soon?).
> > >
> > > Jeff Sugar wrote:
> > >> Ohhhh, yes. Fantastic! Thanks :D
> > >>
> > >>
> > >>
> > >> On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen <
> [email protected]
> > >> >wrote:
> > >>
> > >>
> > >>> A required update for TF2 and DODS is now available.  Please run
> > >>> hldsupdatetool to receive the update.  The specific changes include:
> > >>>
> > >>> Team Fortress 2:
> > >>> - Added percentage to UberCharge HUD panel for the Medic
> > >>> - Added upgrade progress and levels to Engineer HUD panel for all
> > >>> buildings
> > >>> - Added mp_tournament_allow_non_admin_restart server ConVar to
> > >>> allow server
> > >>> admin to toggle whether non-admin players can issue the
> > >>> mp_tournament_restart ConCommand on the server. Default is 1
> > >>> (current
> > >>> behavior)
> > >>> - Added flag to the gamerules entity so map authors can override
> > >>> the HUD
> > >>> type being used. Allows map authors to force CTF or CP HUD to be
> > >>> used if
> > >>> they mix CTF/CP entities in the map
> > >>> - Added check in CTF HUD to make sure it doesn't point at disabled
> > >>> capture
> > >>> zones when the player is carrying the flag. Allows map authors to
> > >>> have more
> > >>> than one capture zone for each team in the map
> > >>> - Changed AutoTeam to give new players to the attackers on attack/
> > >>> defend
> > >>> maps if the teams are even
> > >>> - Fixed Pyro model not animating in the class menu
> > >>> - Fixed players getting stuck in the "prepare to respawn..."
> > >>> countdown loop
> > >>> - Fixed Natascha not getting the proper 75% of damage and slightly
> > >>> increased the strength of Natascha's slowdown
> > >>> - Fixed teleporter entrance/exit effects being drawn when they
> > >>> don't have a
> > >>> matching teleporter entrance/exit
> > >>> - Fixed announcer saying "the cart is nearing the checkpoint"
> > >>> after the
> > >>> round has already been won
> > >>> - Fixed cloaked spies having a particle-beam effect while standing
> > >>> next to
> > >>> a dispenser that's healing them
> > >>> - Fixed server crash when trying to load a map that contains
> > >>> control points
> > >>> with duplicate index values
> > >>> - Fixed several materials warnings in the console
> > >>> - Fixed "Cart.Explode" sound script entry using an unknown sound
> > >>> channel
> > >>> - Marked the cl_bobcycle and cl_bobup ConVars as cheats
> > >>>
> > >>> Team Fortress 2 and Day of Defeat: Source:
> > >>> - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
> > >>> sv_soundemitter_filecheck, sv_findsoundname, and
> > >>> sv_soundscape_printdebuginfo to lag/crash servers
> > >>>
> > >>> Source Engine:
> > >>> - Fixed client "timeout on mapchange" problem
> > >>> - Fixed setinfo exploit
> > >>> - Marked the r_aspectratio ConVar as a cheat
> > >>>
> > >>> Server Browser:
> > >>> - Renamed "Quick List" to "Map List"
> > >>> - Removed minimum ping filter from Map List
> > >>>
> > >>> Jason
> > >>>
> > >>>
> > >>> _______________________________________________
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> > >>> archives,
> > >>> please visit:
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> > >>>
> > >>>
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> > >>
> > >
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> > >
> >
> >
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> >
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