ctf_avantiville_b15 is a great example of this :)
On Wed, Jan 28, 2009 at 8:53 PM, David Cousins <[email protected]>wrote: > I do hope this means we will see some official flag based CP maps like > those that made TFC so varied instead of dull progress bar team > deathmatch around circles like every current CP map. > > > On 29 Jan 2009, at 01:55, Jonah Hirsch <[email protected]> wrote: > > > The cloaked spy+particle effect was a bug? > > Aw. > > > > Nice update though! I like the HUD changes! Also, the multiple ctf > > points will greatly increase the variety of CTF maps (Do I sense a new > > official CTF map coming soon?). > > > > Jeff Sugar wrote: > >> Ohhhh, yes. Fantastic! Thanks :D > >> > >> > >> > >> On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen <[email protected] > >> >wrote: > >> > >> > >>> A required update for TF2 and DODS is now available. Please run > >>> hldsupdatetool to receive the update. The specific changes include: > >>> > >>> Team Fortress 2: > >>> - Added percentage to UberCharge HUD panel for the Medic > >>> - Added upgrade progress and levels to Engineer HUD panel for all > >>> buildings > >>> - Added mp_tournament_allow_non_admin_restart server ConVar to > >>> allow server > >>> admin to toggle whether non-admin players can issue the > >>> mp_tournament_restart ConCommand on the server. Default is 1 > >>> (current > >>> behavior) > >>> - Added flag to the gamerules entity so map authors can override > >>> the HUD > >>> type being used. Allows map authors to force CTF or CP HUD to be > >>> used if > >>> they mix CTF/CP entities in the map > >>> - Added check in CTF HUD to make sure it doesn't point at disabled > >>> capture > >>> zones when the player is carrying the flag. Allows map authors to > >>> have more > >>> than one capture zone for each team in the map > >>> - Changed AutoTeam to give new players to the attackers on attack/ > >>> defend > >>> maps if the teams are even > >>> - Fixed Pyro model not animating in the class menu > >>> - Fixed players getting stuck in the "prepare to respawn..." > >>> countdown loop > >>> - Fixed Natascha not getting the proper 75% of damage and slightly > >>> increased the strength of Natascha's slowdown > >>> - Fixed teleporter entrance/exit effects being drawn when they > >>> don't have a > >>> matching teleporter entrance/exit > >>> - Fixed announcer saying "the cart is nearing the checkpoint" > >>> after the > >>> round has already been won > >>> - Fixed cloaked spies having a particle-beam effect while standing > >>> next to > >>> a dispenser that's healing them > >>> - Fixed server crash when trying to load a map that contains > >>> control points > >>> with duplicate index values > >>> - Fixed several materials warnings in the console > >>> - Fixed "Cart.Explode" sound script entry using an unknown sound > >>> channel > >>> - Marked the cl_bobcycle and cl_bobup ConVars as cheats > >>> > >>> Team Fortress 2 and Day of Defeat: Source: > >>> - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, > >>> sv_soundemitter_filecheck, sv_findsoundname, and > >>> sv_soundscape_printdebuginfo to lag/crash servers > >>> > >>> Source Engine: > >>> - Fixed client "timeout on mapchange" problem > >>> - Fixed setinfo exploit > >>> - Marked the r_aspectratio ConVar as a cheat > >>> > >>> Server Browser: > >>> - Renamed "Quick List" to "Map List" > >>> - Removed minimum ping filter from Map List > >>> > >>> Jason > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

