Is anyone else still getting the timeout bug at mapchange? :(
________________________________ From: AnAkIn . <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Sent: Wednesday, January 28, 2009 11:12:53 PM Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available Thanks for r_aspectratio, setinfo exploit and mp_tournament_restart fixes :) 2009/1/29 Jeff Sugar <[email protected]> > ctf_avantiville_b15 is a great example of this :) > > > On Wed, Jan 28, 2009 at 8:53 PM, David Cousins <[email protected] > >wrote: > > > I do hope this means we will see some official flag based CP maps like > > those that made TFC so varied instead of dull progress bar team > > deathmatch around circles like every current CP map. > > > > > > On 29 Jan 2009, at 01:55, Jonah Hirsch <[email protected]> wrote: > > > > > The cloaked spy+particle effect was a bug? > > > Aw. > > > > > > Nice update though! I like the HUD changes! Also, the multiple ctf > > > points will greatly increase the variety of CTF maps (Do I sense a new > > > official CTF map coming soon?). > > > > > > Jeff Sugar wrote: > > >> Ohhhh, yes. Fantastic! Thanks :D > > >> > > >> > > >> > > >> On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen < > [email protected] > > >> >wrote: > > >> > > >> > > >>> A required update for TF2 and DODS is now available. Please run > > >>> hldsupdatetool to receive the update. The specific changes include: > > >>> > > >>> Team Fortress 2: > > >>> - Added percentage to UberCharge HUD panel for the Medic > > >>> - Added upgrade progress and levels to Engineer HUD panel for all > > >>> buildings > > >>> - Added mp_tournament_allow_non_admin_restart server ConVar to > > >>> allow server > > >>> admin to toggle whether non-admin players can issue the > > >>> mp_tournament_restart ConCommand on the server. Default is 1 > > >>> (current > > >>> behavior) > > >>> - Added flag to the gamerules entity so map authors can override > > >>> the HUD > > >>> type being used. Allows map authors to force CTF or CP HUD to be > > >>> used if > > >>> they mix CTF/CP entities in the map > > >>> - Added check in CTF HUD to make sure it doesn't point at disabled > > >>> capture > > >>> zones when the player is carrying the flag. Allows map authors to > > >>> have more > > >>> than one capture zone for each team in the map > > >>> - Changed AutoTeam to give new players to the attackers on attack/ > > >>> defend > > >>> maps if the teams are even > > >>> - Fixed Pyro model not animating in the class menu > > >>> - Fixed players getting stuck in the "prepare to respawn..." > > >>> countdown loop > > >>> - Fixed Natascha not getting the proper 75% of damage and slightly > > >>> increased the strength of Natascha's slowdown > > >>> - Fixed teleporter entrance/exit effects being drawn when they > > >>> don't have a > > >>> matching teleporter entrance/exit > > >>> - Fixed announcer saying "the cart is nearing the checkpoint" > > >>> after the > > >>> round has already been won > > >>> - Fixed cloaked spies having a particle-beam effect while standing > > >>> next to > > >>> a dispenser that's healing them > > >>> - Fixed server crash when trying to load a map that contains > > >>> control points > > >>> with duplicate index values > > >>> - Fixed several materials warnings in the console > > >>> - Fixed "Cart.Explode" sound script entry using an unknown sound > > >>> channel > > >>> - Marked the cl_bobcycle and cl_bobup ConVars as cheats > > >>> > > >>> Team Fortress 2 and Day of Defeat: Source: > > >>> - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, > > >>> sv_soundemitter_filecheck, sv_findsoundname, and > > >>> sv_soundscape_printdebuginfo to lag/crash servers > > >>> > > >>> Source Engine: > > >>> - Fixed client "timeout on mapchange" problem > > >>> - Fixed setinfo exploit > > >>> - Marked the r_aspectratio ConVar as a cheat > > >>> > > >>> Server Browser: > > >>> - Renamed "Quick List" to "Map List" > > >>> - Removed minimum ping filter from Map List > > >>> > > >>> Jason > > >>> > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>> > > >>> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

