Jeff Sugar wrote: > Yes, multiple people. At least it only happened once tonight :I > > On Thu, Jan 29, 2009 at 1:07 AM, DontWannaName! > <[email protected]>wrote: > > >> Is anyone else still getting the timeout bug at mapchange? :( >> >> >> >> >> ________________________________ >> From: AnAkIn . <[email protected]> >> To: Half-Life dedicated Win32 server mailing list < >> [email protected]> >> Sent: Wednesday, January 28, 2009 11:12:53 PM >> Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available >> >> Thanks for r_aspectratio, setinfo exploit and mp_tournament_restart fixes >> :) >> >> 2009/1/29 Jeff Sugar <[email protected]> >> >> >>> ctf_avantiville_b15 is a great example of this :) >>> >>> >>> On Wed, Jan 28, 2009 at 8:53 PM, David Cousins < >>> >> [email protected] >> >>>> wrote: >>>> >>>> I do hope this means we will see some official flag based CP maps like >>>> those that made TFC so varied instead of dull progress bar team >>>> deathmatch around circles like every current CP map. >>>> >>>> >>>> On 29 Jan 2009, at 01:55, Jonah Hirsch <[email protected]> wrote: >>>> >>>> >>>>> The cloaked spy+particle effect was a bug? >>>>> Aw. >>>>> >>>>> Nice update though! I like the HUD changes! Also, the multiple ctf >>>>> points will greatly increase the variety of CTF maps (Do I sense a >>>>> >> new >> >>>>> official CTF map coming soon?). >>>>> >>>>> Jeff Sugar wrote: >>>>> >>>>>> Ohhhh, yes. Fantastic! Thanks :D >>>>>> >>>>>> >>>>>> >>>>>> On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen < >>>>>> >>> [email protected] >>> >>>>>>> wrote: >>>>>>> >>>>>> >>>>>>> A required update for TF2 and DODS is now available. Please run >>>>>>> hldsupdatetool to receive the update. The specific changes >>>>>>> >> include: >> >>>>>>> Team Fortress 2: >>>>>>> - Added percentage to UberCharge HUD panel for the Medic >>>>>>> - Added upgrade progress and levels to Engineer HUD panel for all >>>>>>> buildings >>>>>>> - Added mp_tournament_allow_non_admin_restart server ConVar to >>>>>>> allow server >>>>>>> admin to toggle whether non-admin players can issue the >>>>>>> mp_tournament_restart ConCommand on the server. Default is 1 >>>>>>> (current >>>>>>> behavior) >>>>>>> - Added flag to the gamerules entity so map authors can override >>>>>>> the HUD >>>>>>> type being used. Allows map authors to force CTF or CP HUD to be >>>>>>> used if >>>>>>> they mix CTF/CP entities in the map >>>>>>> - Added check in CTF HUD to make sure it doesn't point at disabled >>>>>>> capture >>>>>>> zones when the player is carrying the flag. Allows map authors to >>>>>>> have more >>>>>>> than one capture zone for each team in the map >>>>>>> - Changed AutoTeam to give new players to the attackers on attack/ >>>>>>> defend >>>>>>> maps if the teams are even >>>>>>> - Fixed Pyro model not animating in the class menu >>>>>>> - Fixed players getting stuck in the "prepare to respawn..." >>>>>>> countdown loop >>>>>>> - Fixed Natascha not getting the proper 75% of damage and slightly >>>>>>> increased the strength of Natascha's slowdown >>>>>>> - Fixed teleporter entrance/exit effects being drawn when they >>>>>>> don't have a >>>>>>> matching teleporter entrance/exit >>>>>>> - Fixed announcer saying "the cart is nearing the checkpoint" >>>>>>> after the >>>>>>> round has already been won >>>>>>> - Fixed cloaked spies having a particle-beam effect while standing >>>>>>> next to >>>>>>> a dispenser that's healing them >>>>>>> - Fixed server crash when trying to load a map that contains >>>>>>> control points >>>>>>> with duplicate index values >>>>>>> - Fixed several materials warnings in the console >>>>>>> - Fixed "Cart.Explode" sound script entry using an unknown sound >>>>>>> channel >>>>>>> - Marked the cl_bobcycle and cl_bobup ConVars as cheats >>>>>>> >>>>>>> Team Fortress 2 and Day of Defeat: Source: >>>>>>> - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, >>>>>>> sv_soundemitter_filecheck, sv_findsoundname, and >>>>>>> sv_soundscape_printdebuginfo to lag/crash servers >>>>>>> >>>>>>> Source Engine: >>>>>>> - Fixed client "timeout on mapchange" problem >>>>>>> - Fixed setinfo exploit >>>>>>> - Marked the r_aspectratio ConVar as a cheat >>>>>>> >>>>>>> Server Browser: >>>>>>> - Renamed "Quick List" to "Map List" >>>>>>> - Removed minimum ping filter from Map List >>>>>>> >>>>>>> Jason >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, >>>>>>> please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > Both of my servers got hit with it tonight too. :(
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