Jeff Sugar wrote:
> Yes, multiple people. At least it only happened once tonight :I
>
> On Thu, Jan 29, 2009 at 1:07 AM, DontWannaName!
> <[email protected]>wrote:
>
>   
>> Is anyone else still getting the timeout bug at mapchange? :(
>>
>>
>>
>>
>> ________________________________
>> From: AnAkIn . <[email protected]>
>> To: Half-Life dedicated Win32 server mailing list <
>> [email protected]>
>> Sent: Wednesday, January 28, 2009 11:12:53 PM
>> Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available
>>
>> Thanks for r_aspectratio, setinfo exploit and mp_tournament_restart fixes
>> :)
>>
>> 2009/1/29 Jeff Sugar <[email protected]>
>>
>>     
>>> ctf_avantiville_b15 is a great example of this :)
>>>
>>>
>>> On Wed, Jan 28, 2009 at 8:53 PM, David Cousins <
>>>       
>> [email protected]
>>     
>>>> wrote:
>>>>         
>>>> I do hope this means we will see some official flag based CP maps like
>>>> those that made TFC so varied instead of dull progress bar team
>>>> deathmatch around circles like every current CP map.
>>>>
>>>>
>>>> On 29 Jan 2009, at 01:55, Jonah Hirsch <[email protected]> wrote:
>>>>
>>>>         
>>>>> The cloaked spy+particle effect was a bug?
>>>>> Aw.
>>>>>
>>>>> Nice update though! I like the HUD changes! Also, the multiple ctf
>>>>> points will greatly increase the variety of CTF maps (Do I sense a
>>>>>           
>> new
>>     
>>>>> official CTF map coming soon?).
>>>>>
>>>>> Jeff Sugar wrote:
>>>>>           
>>>>>> Ohhhh, yes. Fantastic! Thanks :D
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen <
>>>>>>             
>>> [email protected]
>>>       
>>>>>>> wrote:
>>>>>>>               
>>>>>>             
>>>>>>> A required update for TF2 and DODS is now available.  Please run
>>>>>>> hldsupdatetool to receive the update.  The specific changes
>>>>>>>               
>> include:
>>     
>>>>>>> Team Fortress 2:
>>>>>>> - Added percentage to UberCharge HUD panel for the Medic
>>>>>>> - Added upgrade progress and levels to Engineer HUD panel for all
>>>>>>> buildings
>>>>>>> - Added mp_tournament_allow_non_admin_restart server ConVar to
>>>>>>> allow server
>>>>>>> admin to toggle whether non-admin players can issue the
>>>>>>> mp_tournament_restart ConCommand on the server. Default is 1
>>>>>>> (current
>>>>>>> behavior)
>>>>>>> - Added flag to the gamerules entity so map authors can override
>>>>>>> the HUD
>>>>>>> type being used. Allows map authors to force CTF or CP HUD to be
>>>>>>> used if
>>>>>>> they mix CTF/CP entities in the map
>>>>>>> - Added check in CTF HUD to make sure it doesn't point at disabled
>>>>>>> capture
>>>>>>> zones when the player is carrying the flag. Allows map authors to
>>>>>>> have more
>>>>>>> than one capture zone for each team in the map
>>>>>>> - Changed AutoTeam to give new players to the attackers on attack/
>>>>>>> defend
>>>>>>> maps if the teams are even
>>>>>>> - Fixed Pyro model not animating in the class menu
>>>>>>> - Fixed players getting stuck in the "prepare to respawn..."
>>>>>>> countdown loop
>>>>>>> - Fixed Natascha not getting the proper 75% of damage and slightly
>>>>>>> increased the strength of Natascha's slowdown
>>>>>>> - Fixed teleporter entrance/exit effects being drawn when they
>>>>>>> don't have a
>>>>>>> matching teleporter entrance/exit
>>>>>>> - Fixed announcer saying "the cart is nearing the checkpoint"
>>>>>>> after the
>>>>>>> round has already been won
>>>>>>> - Fixed cloaked spies having a particle-beam effect while standing
>>>>>>> next to
>>>>>>> a dispenser that's healing them
>>>>>>> - Fixed server crash when trying to load a map that contains
>>>>>>> control points
>>>>>>> with duplicate index values
>>>>>>> - Fixed several materials warnings in the console
>>>>>>> - Fixed "Cart.Explode" sound script entry using an unknown sound
>>>>>>> channel
>>>>>>> - Marked the cl_bobcycle and cl_bobup ConVars as cheats
>>>>>>>
>>>>>>> Team Fortress 2 and Day of Defeat: Source:
>>>>>>> - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
>>>>>>> sv_soundemitter_filecheck, sv_findsoundname, and
>>>>>>> sv_soundscape_printdebuginfo to lag/crash servers
>>>>>>>
>>>>>>> Source Engine:
>>>>>>> - Fixed client "timeout on mapchange" problem
>>>>>>> - Fixed setinfo exploit
>>>>>>> - Marked the r_aspectratio ConVar as a cheat
>>>>>>>
>>>>>>> Server Browser:
>>>>>>> - Renamed "Quick List" to "Map List"
>>>>>>> - Removed minimum ping filter from Map List
>>>>>>>
>>>>>>> Jason
>>>>>>>
>>>>>>>
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>>>>>>>
>>>>>>>
>>>>>>>               
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>>>>>>
>>>>>>             
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>>>>>
>>>>>           
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>>>>         
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>>
>>
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>>     
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>   
Both of my servers got hit with it tonight too. :(

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