Ten months?  No.

I believe the issue started appearing during the Left 4 Dead demo period.
Everyone remember the lag that would occur at the beginning of
l4d_dem_hospital_subway02?  Shortly before that problem was corrected is
when I recall the timeouts happening.  There was no SRCDS update that seemed
to trigger this, either.  The problem began after that bug was reported but
before the update to the demo was released to fix it.

And remember, there were no TF2 updates during this time.  The last updates
before this began happening were:

http://store.steampowered.com/news/1917/
http://store.steampowered.com/news/1922/

And then none until December 11, which is well past the date this issue
reared its head.

I forgot what my point was.

Sent from...I forgot that, too.



                                                    -Richard Eid


On Sat, Feb 7, 2009 at 2:37 AM, CLAN RCR <[email protected]> wrote:

> yeah.. It's been 10 months for me..
>
> -Matt
>
> On Sat, Feb 7, 2009 at 1:33 AM, Cc2iscooL <[email protected]> wrote:
>
> > It was happening long before the engineer update.
> >
> > On Sat, Feb 7, 2009 at 1:23 AM, Tony Paloma <[email protected]>
> > wrote:
> >
> > > I thought it was introduced in the update that added upgradable
> > dispensers
> > > and such. Could be wrong.
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Arg!
> > > Sent: Friday, February 06, 2009 10:09 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Timeout on Map Change
> > >
> > > has anyone got any idea when this issue was actually introduced? steam
> > > client or server/game update?
> > >
> > > might help the devs narrow down the code revision.
> > >
> > > On Sat, Feb 7, 2009 at 4:37 PM, DontWannaName!
> > > <[email protected]>wrote:
> > >
> > > > Maybe its VAC, does VAC need to reconnect and check something server
> > side
> > > > every map change? If you get players joining during the map change or
> > > right
> > > > before, they move to the next map fine.
> > > >
> > > >
> > > >
> > > >
> > > > ________________________________
> > > > From: Arg! <[email protected]>
> > > > To: Half-Life dedicated Win32 server mailing list <
> > > > [email protected]>
> > > > Sent: Friday, February 6, 2009 8:57:58 PM
> > > > Subject: Re: [hlds] Timeout on Map Change
> > > >
> > > > thats an interesting development. could it be steam or some other
> > server
> > > > querying application that is causing this.
> > > >
> > > > I have this feeling that the problem is going to be something very
> > > obscure.
> > > >
> > > > On Sat, Feb 7, 2009 at 3:37 PM, Cc2iscooL <[email protected]>
> wrote:
> > > >
> > > > > The timeout bug seems to happen at the same time on multiple
> servers.
> > I
> > > > had
> > > > > two servers on different machines change maps at the exact same
> time
> > > and
> > > > > both of them got the timeout bug.
> > > > >
> > > > > Valve, it seems this is something on your end.
> > > > >
> > > > > Plz fix. After L4D master server update servers go boom. :(
> > > > >
> > > > > On Mon, Feb 2, 2009 at 1:24 PM, Chris Walker <[email protected]
> >
> > > > wrote:
> > > > >
> > > > > > Yeah I was aware of the fact that it won't make a difference to
> the
> > > > > server.
> > > > > > I'll just time how long it takes next time, and tell my players
> to
> > > > change
> > > > > > it
> > > > > > to arround that value.
> > > > > > Thanks.
> > > > > >
> > > > > > ~Chris
> > > > > > http://chriswalkr.com
> > > > > >
> > > > > >
> > > > > >
> > > > > > On Mon, Feb 2, 2009 at 7:19 PM, Tony Paloma <
> > [email protected]
> > > >
> > > > > > wrote:
> > > > > >
> > > > > > > Setting cl_timeout on the server won't change anything. You'll
> > want
> > > > to
> > > > > > > instruct clients to set cl_timeout to longer than the map
> changes
> > > > take.
> > > > > > For
> > > > > > > example, if when the timeout bug happens it takes 3 minutes to
> > > change
> > > > > > map,
> > > > > > > set the timeout to 4 minutes (cl_timeout 240) so that you'll be
> > > fine.
> > > > > > > You'll
> > > > > > > want to set sv_timeout to this value as well because the
> default
> > is
> > > > > > > somewhere around 75 and leaving it will cause people to get
> > booted
> > > by
> > > > > the
> > > > > > > server.
> > > > > > >
> > > > > > > The drawback is anyone who has legitimately timed out will now
> > > waste
> > > > > > space
> > > > > > > for 4 minutes if you set the higher sv_timeout value.
> > > > > > >
> > > > > > > -----Original Message-----
> > > > > > > From: [email protected]
> > > > > > > [mailto:[email protected]] On Behalf Of
> Chris
> > > > Walker
> > > > > > > Sent: Monday, February 02, 2009 11:06 AM
> > > > > > > To: Half-Life dedicated Win32 server mailing list
> > > > > > > Subject: Re: [hlds] Timeout on Map Change
> > > > > > >
> > > > > > > Yeah I was just wondering what a reasonable number would be so
> to
> > > > make
> > > > > it
> > > > > > > have enough time to pick up the server when it comes back up.
> > > > > > >
> > > > > > > ~Chris
> > > > > > > http://chriswalkr.com
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > On Mon, Feb 2, 2009 at 7:01 PM, turb0z <[email protected]>
> > > > wrote:
> > > > > > >
> > > > > > > > cl_timeout is a variable on the server side.  Could this be
> set
> > > > > higher
> > > > > > on
> > > > > > > > the server to prevent client timeouts?
> > > > > > > >
> > > > > > > > I haven't tested this myself so I'm not sure.  It happens so
> > > > > > > > infrequently...
> > > > > > > > I guess it doesn't hurt to try!
> > > > > > > >
> > > > > > > > -----Original Message-----
> > > > > > > > From: [email protected]
> > > > > > > > [mailto:[email protected]] On Behalf Of
> > Chris
> > > > > Walker
> > > > > > > > Sent: Monday, February 02, 2009 10:35 AM
> > > > > > > > To: Half-Life dedicated Win32 server mailing list
> > > > > > > > Subject: Re: [hlds] Timeout on Map Change
> > > > > > > >
> > > > > > > > What do you tell them to set it to?
> > > > > > > > I'd also like to setup a message to do similar.
> > > > > > > >
> > > > > > > > ~Chris
> > > > > > > > http://chriswalkr.com
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > On Mon, Feb 2, 2009 at 3:54 PM, Ryan Mannion <
> > > > [email protected]>
> > > > > > > > wrote:
> > > > > > > >
> > > > > > > > > This is currently possible. Clients can set their
> > "cl_timeout"
> > > > > value
> > > > > > > > > locallly. I currently have a periodic message asking
> players
> > to
> > > > do
> > > > > so
> > > > > > > > > via there config files. Ultimate, this is a kludge and I
> hope
> > > the
> > > > > > > > > source of the problem, as well as the horrible lag/warp
> issue
> > > > Neph
> > > > > > has
> > > > > > > > > been writing about, are resolved.
> > > > > > > > >
> > > > > > > > > Ryan
> > > > > > > > >
> > > > > > > > > On Mon, Feb 2, 2009 at 4:28 AM, Kim Olesen Baarsch
> > > > > > > > > <[email protected]> wrote:
> > > > > > > > > > It could be nice if it was possible to change the timout
> > from
> > > > 30
> > > > > > > > seconds
> > > > > > > > > to
> > > > > > > > > > 60, or higher, so that clients wouldn't just stop trying
> to
> > > > > > > > re-establish
> > > > > > > > > the
> > > > > > > > > > connection to the server after the failed map change.
> > Atleast
> > > > > until
> > > > > > > > > they've
> > > > > > > > > > fixed it completely :)
> > > > > > > > > >
> > > > > > > > > > - Kimo
> > > > > > > > > >
> > > > > > > > > > --------------------------------------------------
> > > > > > > > > > From: "CLAN RCR" <[email protected]>
> > > > > > > > > > Sent: Monday, February 02, 2009 4:07 AM
> > > > > > > > > > To: <[email protected]>
> > > > > > > > > > Subject: [hlds] Timeout on Map Change
> > > > > > > > > >
> > > > > > > > > >> Do we know when this timeout on map change issue is
> going
> > to
> > > > be
> > > > > > > > > addressed?
> > > > > > > > > >> It really sucks getting a server full of people, and
> then
> > > > having
> > > > > > > them
> > > > > > > > > >> dumped
> > > > > > > > > >> at random times.
> > > > > > > > > >>
> > > > > > > > > >> ..Seriously, guys..
> > > > > > > > > >>
> > > > > > > > > >> Please fix it, or give me something I can do to lessen
> the
> > > > > chances
> > > > > > > of
> > > > > > > > it
> > > > > > > > > >> happening..
> > > > > > > > > >>
> > > > > > > > > >> Thanks.
> > > > > > > > > >>
> > > > > > > > > >> -Matt
> > > > > > > > > >> _______________________________________________
> > > > > > > > > >> To unsubscribe, edit your list preferences, or view the
> > list
> > > > > > > archives,
> > > > > > > > > >> please visit:
> > > > > > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > _______________________________________________
> > > > > > > > > > To unsubscribe, edit your list preferences, or view the
> > list
> > > > > > > archives,
> > > > > > > > > please visit:
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> > > > > > > > > >
> > > > > > > > >
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