ive been getting this issue since early december on my tf2 (28 slot) and my 
l4dead server..had 3 timeouts today,normally 1 or 2 a day....valve 
definately did not fix the issue.
----- Original Message ----- 
From: <[email protected]>
To: <[email protected]>
Sent: Saturday, February 07, 2009 8:00 PM
Subject: hlds Digest, Vol 12, Issue 48


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> Today's Topics:
>
>   1.  Timeout on Map Change (Major NuT)
>   2. Re: Question about HLstatsX (CLAN RCR)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sat, 7 Feb 2009 10:29:55 -0800
> From: Major NuT <[email protected]>
> Subject: [hlds]  Timeout on Map Change
> To: [email protected]
> Message-ID:
> <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> I really appreciate the thoroughness of Richard.  It goes a long way for
> people to better understand the situation.  I've mostly been a listener 
> here
> and only offer something that I have some remote confidence in.  :D  Much 
> of
> the issues here at times tend to get run together, even exaggerated.  I
> don't mean to knock the 10 month thing....but, I guess I'll assume that 
> was
> just a smidge exaggeration itself out of frustration.
>
> Tracking such details takes some skill and I for one am appreciative of
> yours, Richard.
>
>>From what I can offer on our server:
>
> win2k3
>
> 1x24 TF2
> 2xL4D
>
> No map timeouts since the last update....that I am aware of.  The TF2 runs
> predominantly custom maps.  I'll be happy to share other details if it
> helps.
>
> Thanks,
>
> MjrNuT
>
>
>
>>
>> Subject: Re: [hlds] Timeout on Map Change
>>
>> Ten months?  No.
>>
>> I believe the issue started appearing during the Left 4 Dead demo period.
>> Everyone remember the lag that would occur at the beginning of
>> l4d_dem_hospital_subway02?  Shortly before that problem was corrected is
>> when I recall the timeouts happening.  There was no SRCDS update that
>> seemed
>> to trigger this, either.  The problem began after that bug was reported 
>> but
>> before the update to the demo was released to fix it.
>>
>> And remember, there were no TF2 updates during this time.  The last 
>> updates
>> before this began happening were:
>>
>> http://store.steampowered.com/news/1917/
>> http://store.steampowered.com/news/1922/
>>
>> And then none until December 11, which is well past the date this issue
>> reared its head.
>>
>> I forgot what my point was.
>>
>> Sent from...I forgot that, too.
>>
>>
>>
>>                                                    -Richard Eid
>>
>>
>>
>
>
> ------------------------------
>
> Message: 2
> Date: Sat, 7 Feb 2009 13:41:56 -0600
> From: CLAN RCR <[email protected]>
> Subject: Re: [hlds] Question about HLstatsX
> To: Half-Life dedicated Win32 server mailing list
> <[email protected]>
> Message-ID:
> <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> I got it figured out. What happened was I'm a stickler for keeping things
> around (such as plugins) until I know the new one is going to work. So, I
> renamed hlstatsx.smx to hlstatsx.old.smx which of course loaded it since 
> the
> plugin loader ignores everything after the dot. Anyway, I took the liberty
> of upgrading the SourceMod to 1.1.0 from 1.0.3 while I was at it.
>
> I somehow knew it was something I did. lol
>
> -Matt
>
> On Sat, Feb 7, 2009 at 3:49 AM, Ronny Schedel <[email protected]> 
> wrote:
>
>>
>> You did logaddress_add twice or you put it in the server.cfg.
>>
>>
>> > So, this is a little off the beaten path as far as the original intent
>> for
>> > the email group goes.. But I was wondering if anyone had any input, or
>> > maybe
>> > instruct me on what I'm doing wrong. We have been running HLstatsX ver
>> 2.6
>> > for awhile now. I just installed v2.8 today, followed the instructions
>> > (replaced the hlstatsx.smx file in the SM plugins folder) and dropped a
>> > few
>> > other script files and what not around.. Anyway, the server has been
>> > rebooted but I'm now getting duplicate displays of HLstatsX messages.
>> >
>> > I do have a ticket in with HLstatsX currently, but I was just wondering
>> if
>> > any of you ran into a similar situation, and could tell me what I'm 
>> > doing
>> > wrong.
>> >
>> > Thanks!
>> >
>> > -Matt
>> > _______________________________________________
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>> > please visit:
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>> >
>>
>>
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>
>
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> End of hlds Digest, Vol 12, Issue 48
> ************************************


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