I thought it was introduced in the update that added upgradable dispensers
and such. Could be wrong.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Arg!
Sent: Friday, February 06, 2009 10:09 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Timeout on Map Change

has anyone got any idea when this issue was actually introduced? steam
client or server/game update?

might help the devs narrow down the code revision.

On Sat, Feb 7, 2009 at 4:37 PM, DontWannaName!
<[email protected]>wrote:

> Maybe its VAC, does VAC need to reconnect and check something server side
> every map change? If you get players joining during the map change or
right
> before, they move to the next map fine.
>
>
>
>
> ________________________________
> From: Arg! <[email protected]>
> To: Half-Life dedicated Win32 server mailing list <
> [email protected]>
> Sent: Friday, February 6, 2009 8:57:58 PM
> Subject: Re: [hlds] Timeout on Map Change
>
> thats an interesting development. could it be steam or some other server
> querying application that is causing this.
>
> I have this feeling that the problem is going to be something very
obscure.
>
> On Sat, Feb 7, 2009 at 3:37 PM, Cc2iscooL <[email protected]> wrote:
>
> > The timeout bug seems to happen at the same time on multiple servers. I
> had
> > two servers on different machines change maps at the exact same time and
> > both of them got the timeout bug.
> >
> > Valve, it seems this is something on your end.
> >
> > Plz fix. After L4D master server update servers go boom. :(
> >
> > On Mon, Feb 2, 2009 at 1:24 PM, Chris Walker <[email protected]>
> wrote:
> >
> > > Yeah I was aware of the fact that it won't make a difference to the
> > server.
> > > I'll just time how long it takes next time, and tell my players to
> change
> > > it
> > > to arround that value.
> > > Thanks.
> > >
> > > ~Chris
> > > http://chriswalkr.com
> > >
> > >
> > >
> > > On Mon, Feb 2, 2009 at 7:19 PM, Tony Paloma <[email protected]>
> > > wrote:
> > >
> > > > Setting cl_timeout on the server won't change anything. You'll want
> to
> > > > instruct clients to set cl_timeout to longer than the map changes
> take.
> > > For
> > > > example, if when the timeout bug happens it takes 3 minutes to
change
> > > map,
> > > > set the timeout to 4 minutes (cl_timeout 240) so that you'll be
fine.
> > > > You'll
> > > > want to set sv_timeout to this value as well because the default is
> > > > somewhere around 75 and leaving it will cause people to get booted
by
> > the
> > > > server.
> > > >
> > > > The drawback is anyone who has legitimately timed out will now waste
> > > space
> > > > for 4 minutes if you set the higher sv_timeout value.
> > > >
> > > > -----Original Message-----
> > > > From: [email protected]
> > > > [mailto:[email protected]] On Behalf Of Chris
> Walker
> > > > Sent: Monday, February 02, 2009 11:06 AM
> > > > To: Half-Life dedicated Win32 server mailing list
> > > > Subject: Re: [hlds] Timeout on Map Change
> > > >
> > > > Yeah I was just wondering what a reasonable number would be so to
> make
> > it
> > > > have enough time to pick up the server when it comes back up.
> > > >
> > > > ~Chris
> > > > http://chriswalkr.com
> > > >
> > > >
> > > >
> > > > On Mon, Feb 2, 2009 at 7:01 PM, turb0z <[email protected]>
> wrote:
> > > >
> > > > > cl_timeout is a variable on the server side.  Could this be set
> > higher
> > > on
> > > > > the server to prevent client timeouts?
> > > > >
> > > > > I haven't tested this myself so I'm not sure.  It happens so
> > > > > infrequently...
> > > > > I guess it doesn't hurt to try!
> > > > >
> > > > > -----Original Message-----
> > > > > From: [email protected]
> > > > > [mailto:[email protected]] On Behalf Of Chris
> > Walker
> > > > > Sent: Monday, February 02, 2009 10:35 AM
> > > > > To: Half-Life dedicated Win32 server mailing list
> > > > > Subject: Re: [hlds] Timeout on Map Change
> > > > >
> > > > > What do you tell them to set it to?
> > > > > I'd also like to setup a message to do similar.
> > > > >
> > > > > ~Chris
> > > > > http://chriswalkr.com
> > > > >
> > > > >
> > > > >
> > > > > On Mon, Feb 2, 2009 at 3:54 PM, Ryan Mannion <
> [email protected]>
> > > > > wrote:
> > > > >
> > > > > > This is currently possible. Clients can set their "cl_timeout"
> > value
> > > > > > locallly. I currently have a periodic message asking players to
> do
> > so
> > > > > > via there config files. Ultimate, this is a kludge and I hope
the
> > > > > > source of the problem, as well as the horrible lag/warp issue
> Neph
> > > has
> > > > > > been writing about, are resolved.
> > > > > >
> > > > > > Ryan
> > > > > >
> > > > > > On Mon, Feb 2, 2009 at 4:28 AM, Kim Olesen Baarsch
> > > > > > <[email protected]> wrote:
> > > > > > > It could be nice if it was possible to change the timout from
> 30
> > > > > seconds
> > > > > > to
> > > > > > > 60, or higher, so that clients wouldn't just stop trying to
> > > > > re-establish
> > > > > > the
> > > > > > > connection to the server after the failed map change. Atleast
> > until
> > > > > > they've
> > > > > > > fixed it completely :)
> > > > > > >
> > > > > > > - Kimo
> > > > > > >
> > > > > > > --------------------------------------------------
> > > > > > > From: "CLAN RCR" <[email protected]>
> > > > > > > Sent: Monday, February 02, 2009 4:07 AM
> > > > > > > To: <[email protected]>
> > > > > > > Subject: [hlds] Timeout on Map Change
> > > > > > >
> > > > > > >> Do we know when this timeout on map change issue is going to
> be
> > > > > > addressed?
> > > > > > >> It really sucks getting a server full of people, and then
> having
> > > > them
> > > > > > >> dumped
> > > > > > >> at random times.
> > > > > > >>
> > > > > > >> ..Seriously, guys..
> > > > > > >>
> > > > > > >> Please fix it, or give me something I can do to lessen the
> > chances
> > > > of
> > > > > it
> > > > > > >> happening..
> > > > > > >>
> > > > > > >> Thanks.
> > > > > > >>
> > > > > > >> -Matt
> > > > > > >> _______________________________________________
> > > > > > >> To unsubscribe, edit your list preferences, or view the list
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> > > > > > >
> > > > > > >
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