thats an interesting development. could it be steam or some other server
querying application that is causing this.

I have this feeling that the problem is going to be something very obscure.

On Sat, Feb 7, 2009 at 3:37 PM, Cc2iscooL <[email protected]> wrote:

> The timeout bug seems to happen at the same time on multiple servers. I had
> two servers on different machines change maps at the exact same time and
> both of them got the timeout bug.
>
> Valve, it seems this is something on your end.
>
> Plz fix. After L4D master server update servers go boom. :(
>
> On Mon, Feb 2, 2009 at 1:24 PM, Chris Walker <[email protected]> wrote:
>
> > Yeah I was aware of the fact that it won't make a difference to the
> server.
> > I'll just time how long it takes next time, and tell my players to change
> > it
> > to arround that value.
> > Thanks.
> >
> > ~Chris
> > http://chriswalkr.com
> >
> >
> >
> > On Mon, Feb 2, 2009 at 7:19 PM, Tony Paloma <[email protected]>
> > wrote:
> >
> > > Setting cl_timeout on the server won't change anything. You'll want to
> > > instruct clients to set cl_timeout to longer than the map changes take.
> > For
> > > example, if when the timeout bug happens it takes 3 minutes to change
> > map,
> > > set the timeout to 4 minutes (cl_timeout 240) so that you'll be fine.
> > > You'll
> > > want to set sv_timeout to this value as well because the default is
> > > somewhere around 75 and leaving it will cause people to get booted by
> the
> > > server.
> > >
> > > The drawback is anyone who has legitimately timed out will now waste
> > space
> > > for 4 minutes if you set the higher sv_timeout value.
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Chris Walker
> > > Sent: Monday, February 02, 2009 11:06 AM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Timeout on Map Change
> > >
> > > Yeah I was just wondering what a reasonable number would be so to make
> it
> > > have enough time to pick up the server when it comes back up.
> > >
> > > ~Chris
> > > http://chriswalkr.com
> > >
> > >
> > >
> > > On Mon, Feb 2, 2009 at 7:01 PM, turb0z <[email protected]> wrote:
> > >
> > > > cl_timeout is a variable on the server side.  Could this be set
> higher
> > on
> > > > the server to prevent client timeouts?
> > > >
> > > > I haven't tested this myself so I'm not sure.  It happens so
> > > > infrequently...
> > > > I guess it doesn't hurt to try!
> > > >
> > > > -----Original Message-----
> > > > From: [email protected]
> > > > [mailto:[email protected]] On Behalf Of Chris
> Walker
> > > > Sent: Monday, February 02, 2009 10:35 AM
> > > > To: Half-Life dedicated Win32 server mailing list
> > > > Subject: Re: [hlds] Timeout on Map Change
> > > >
> > > > What do you tell them to set it to?
> > > > I'd also like to setup a message to do similar.
> > > >
> > > > ~Chris
> > > > http://chriswalkr.com
> > > >
> > > >
> > > >
> > > > On Mon, Feb 2, 2009 at 3:54 PM, Ryan Mannion <[email protected]>
> > > > wrote:
> > > >
> > > > > This is currently possible. Clients can set their "cl_timeout"
> value
> > > > > locallly. I currently have a periodic message asking players to do
> so
> > > > > via there config files. Ultimate, this is a kludge and I hope the
> > > > > source of the problem, as well as the horrible lag/warp issue Neph
> > has
> > > > > been writing about, are resolved.
> > > > >
> > > > > Ryan
> > > > >
> > > > > On Mon, Feb 2, 2009 at 4:28 AM, Kim Olesen Baarsch
> > > > > <[email protected]> wrote:
> > > > > > It could be nice if it was possible to change the timout from 30
> > > > seconds
> > > > > to
> > > > > > 60, or higher, so that clients wouldn't just stop trying to
> > > > re-establish
> > > > > the
> > > > > > connection to the server after the failed map change. Atleast
> until
> > > > > they've
> > > > > > fixed it completely :)
> > > > > >
> > > > > > - Kimo
> > > > > >
> > > > > > --------------------------------------------------
> > > > > > From: "CLAN RCR" <[email protected]>
> > > > > > Sent: Monday, February 02, 2009 4:07 AM
> > > > > > To: <[email protected]>
> > > > > > Subject: [hlds] Timeout on Map Change
> > > > > >
> > > > > >> Do we know when this timeout on map change issue is going to be
> > > > > addressed?
> > > > > >> It really sucks getting a server full of people, and then having
> > > them
> > > > > >> dumped
> > > > > >> at random times.
> > > > > >>
> > > > > >> ..Seriously, guys..
> > > > > >>
> > > > > >> Please fix it, or give me something I can do to lessen the
> chances
> > > of
> > > > it
> > > > > >> happening..
> > > > > >>
> > > > > >> Thanks.
> > > > > >>
> > > > > >> -Matt
> > > > > >> _______________________________________________
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