Hi,

I wrote a small SourceMod plugin to fix that exploit on my servers.
It's not the very best solution, but it works well without removing fast
respawn (respawn times sucks :).

My servers are running fine since I installed that plugin.

Download:
http://pfiles.saigns.de/unassignedfix.zip

Andi

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Alec Sanger
Sent: Sunday, February 08, 2009 1:35 AM
To: [email protected]
Subject: Re: [hlds] [TF2] Spectate/Teamkill exploit


Sorry, with all the pointless crap in here it gets tough to pull out the
important information. Thanks

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



> Date: Sat, 7 Feb 2009 16:33:06 -0800
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlds] [TF2] Spectate/Teamkill exploit
> 
> There was a thread about this not two days ago guys.
> To quote myself then:
> 
> It's not a TF2 exploit, it's that retarded forcerespawn plugin. It's logic
> > doesn't take invalid teams into account so it will forcespawn you even
if
> > you're on team 0, resulting in a really hilariously buggy player.
> >
> > explode; jointeam unassigned
> >
> > Viola!
> >
> > Contact the plugin author
> >
> > - Neph
> >
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