The VM was running Server 2003, and standard centos kernel.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of "[??R]
The-/<iller"
Sent: Sunday, 8 February 2009 5:53 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] VMware Advise

What OS do you run on the VM and are you running standard centos kernel 
or RT on host and guest if applicable?
Chris_be wrote:
> I've run both a GMod and a TF2 server on a VM, and I've found that they
run
> quite fine.
>
> The host box being a Q6600 running CentOS.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Chad Austin
> Sent: Sunday, 8 February 2009 4:20 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] VMware Advise
>
> I am trying it our now on VMware server, so worst case, I can run the 
> servers on the host operating system, I will let you know what I find.
>
> DLinkOZ wrote:
>   
>> I'm trying this right now, running ESXi on an IBM x-series box.  I
haven't
>> really spent any time on looking into it, but initial results do show
>> reduced and erratic frame rates within the server.
>>
>>
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Matthew
Gottlieb
>> Sent: Saturday, February 07, 2009 5:37 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] VMware Advise
>>
>> I have a lot of VM EXP.  However, I have never run a server under a VM.
I
>> would be interested to see what really happens.
>>
>> On Sat, Feb 7, 2009 at 5:32 PM, Chad Austin <[email protected]> wrote:
>>
>>   
>>     
>>> Does anyone have experience using VMware with source engine game
>>> servers? I have heard it has timing issues and would not be acceptable
>>> for scrim servers due to lag spikes, is this true?
>>>
>>> -Chad
>>>
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>>
>>
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> please visit:
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>>   
>>     
>
>
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