Not sure about other games, but setting sv_allow_wait_command to 0 does 
not seem to actually block wait in tf2.

For example, even after setting to not allow, doing  "say bleh ; wait 
1000 ; explode" still has the wait time before exploding

"sv_allow_wait_command" = "0" ( def. "1" )
 replicated
 - Allow or disallow the wait command on clients connected to this server.

This is the case on Windows servers. I don't have a linux one to try at 
the moment. Is anyone else experiencing this?

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