No

On Sat, Feb 21, 2009 at 4:54 PM, Ben B <[email protected]> wrote:

> is it possible using pred's sourcemod plugin to give the wait command a
> cheat flag, so it cannot be used unless cheats are enabled?
>
> On Sat, Feb 21, 2009 at 8:35 AM, AnAkIn . <[email protected]> wrote:
>
> > any news? could this be fixed with the scout update? :)
> >
> > 2009/2/12 AnAkIn . <[email protected]>
> >
> > > Yes, should be fixed. Every league has it thinking it works...and a lot
> > of
> > > people are using illegal scripts.
> > >
> > > 2009/2/12 Dj Satane <[email protected]>
> > >
> > > this should be fixed, as this is important server cvar towards leagues.
> > >>
> > >> On Wed, Feb 11, 2009 at 10:27 PM, Nicholas Hastings <
> > [email protected]
> > >> >wrote:
> > >>
> > >> > Not sure about other games, but setting sv_allow_wait_command to 0
> > does
> > >> > not seem to actually block wait in tf2.
> > >> >
> > >> > For example, even after setting to not allow, doing  "say bleh ;
> wait
> > >> > 1000 ; explode" still has the wait time before exploding
> > >> >
> > >> > "sv_allow_wait_command" = "0" ( def. "1" )
> > >> >  replicated
> > >> >  - Allow or disallow the wait command on clients connected to this
> > >> server.
> > >> >
> > >> > This is the case on Windows servers. I don't have a linux one to try
> > at
> > >> > the moment. Is anyone else experiencing this?
> > >> >
> > >> > _______________________________________________
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> > >> >
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> > >>
> > >
> > >
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> > please visit:
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> >
>
>
>
> --
> From Ben B. (Goerge)
> _______________________________________________
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